Quote from Kaias
The fact that locations be moved off the map is utilized-
By centering on a unit at the top most part of the map, the location hangs there like a stalactite (from the ceiling).
By using a location twice as tall as how far down from the map we need the unit to be created, when we do create it, it is in the center of the location and thus half as far as twice as far, which is of course exactly where we need it.
So is it that you didn't understand that or that you don't understand how to calculate as to which X coordinate you need or which location length?
P.S. Do opposite for bottom half of map
By centering on a unit at the top most part of the map, the location hangs there like a stalactite (from the ceiling).
By using a location twice as tall as how far down from the map we need the unit to be created, when we do create it, it is in the center of the location and thus half as far as twice as far, which is of course exactly where we need it.
So is it that you didn't understand that or that you don't understand how to calculate as to which X coordinate you need or which location length?
P.S. Do opposite for bottom half of map
I don't get why you all think that I don't understand the concept that when you center a location close to the edge of the map, the location will be "pushed" off the side resulting in them being stacked onto each other.
EX:
_X1
__X2
___X3
____X4
_____X5
This would look like:
_X1_X2_X3_X4_X5
When centered on the right side of the map. When centered on the left side of the map, all of the names would be stacked and it would just differ in location sizes.
I get all of this.
What I don't get is how you move a location into the intersection point of two other locations:
(Vertical "I" = Big X Location)
(Horizontal "I" = Big Y Location)
I----I----I----I----I
I----I----I---[I]---I ([I] = Where I want To Center The Small Location)
I----I----I----I----I
I----I----I----I----I ("I" = Different Sized X Locations)
I----I----I----I----I
I----I----I----I----I
I----I----I----I----I
None.