2 Players
4 'Viewers'
Players will take turns attempting long range sniper shots at eachother. You will control to aim left/right/up/down , and have to deal with various conditions such as wind direction, wind speed, shot distance, air time.. maybe more if i think of any.
Gameplay:
Dropship control your aimer (scourge), you have 20 seconds to line up your shot. Head shot is worth 5 points, body shot worth 3 points.
Ideas: 75%
Terrain: 80%
Triggers: 5%
Does any1 know if a map like this has already been made?
Post has been edited 1 time(s), last time on Sep 19 2007, 8:32 pm by Sarge.
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Most likely it has not been made(?) at least I've never seen something like this...
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That aimer system sounds like from Metal Marines, but it is not the same...
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A pretty cool concept. But the slow gameplay will bring the map down alot since you have to take the time to aim.
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any ideas to speed it up?
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Edit: whoops, forget what I said. Guess I missed the part on the 20 sec time limit...
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uhhh... is there any objective other than get points? Do they die or do you need a certain amount of points to win?.... Do you get penalized for taking more than 20 seconds? How will it appear to the viewers when the shot is taken?
A few more specs please?
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There will be a unit where the target is that your trying to hit.
i decided to get rid of the timer, and have both shooter race to hit him first.
You only get one shot.
If you miss, it will say 'miss' and then wait for the other shooter to finish.
If you both miss, it will show the ideal spot for the shot
If you hit him , it either says headshot, or bodyshot and the civ will die.
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So are you going to see a bullet or is it just going to explode or what?
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The Aim system sounds like your getting it from either 'worms' or 'gun bound'
I tried making a gun bound map but that aim system messed me up haha. so I hope you will get it down and I look forward and seeing your aiming system.
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This is an idea, not a map in production. Topic moved.
im quite sure its a map in production, but ok.
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i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.
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i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.
Well i think ima start workin on this again now,
What i think i last decided on was putting a location for every possible 'correct' shooting spot, and then just center the aimer on that location.. and basically not worry about grids.
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