The computer starts with a zerg insane AI as soon as the game begins... then a little further into the game, a Junk yard dog script is triggered and the computer's units start scanning the whole map... BUT (this is where the problem is) a few seconds after they start 'junk yard dogging' all the computer's units just STOP... like out of nowhere... as if the comp did a mass hold position or sumthing
i dont want them to stop and i cant figure y they are doing this >.<
the only other 'AI-like' triggers in the whole map are 'order: attack,' 'order: patrol,' the zerg AI and the junk yard dog one... soooo, ne 1 know why the comp likes to suddenly stop like that while JYD'ing?
None.
Try giving them to a different player to send on junkyard dog; my guess is that the zerg insane ai is ordering them to stop.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I'm not sure but the insane ai might do this. Stop the ai by giving all comp's units to another player.
Also preserved junkyard dog might be a problem
oo, so its the insane zerg doing it? ic ic
but, if i give the units to another player and then JYD'ing them, as you guys say, and giving them back... wont that stop the AI? or does it not work the same way as 'order' when changing owners?
o and its not preserved (lol made sure of that) it triggers every so often and has a DC as a cooldown timer
edit: hmmm, does the 'clear previous AI' thingy work? imma try it after trying you guys' suggestion
None.
Giving units makes them lose their AI. Are you running the JYD AI on the units using the Insane AI?
None.
yea, the computer starts with Zerg Insane AI then later on i give it a JYD order so that he roams the map
None.
Ah, so instead of roaming he just stands still? Try giving all his units to another player for a second or so, giving them back, then running the AI.
None.
hmmm, ok i was jus bout 2 try that lol, but uhm... i just realised that the computer has some units that the regular players can have too... theres not like, a quick way 2 inventory all of the comps units b4 i give them away is there? so i give back the right number of 'em... i know, stupid question lol but u know, just in case
None.
Do you want to like record how many there are of what? How do you want to inventory them
None.
Oh just like, how many of what unit the computer has just before i give them away... like take record the number of units, give units away, wait, give back number of units recorded
None.
Well, you can use binary count-offs to immediately move units, note that you must do it similar to what I used in this map:
http://www.mediafire.com/?hqmcmn3k4m4I found out later the create unit was not necessary, only the remove unit at the end of each one in order to update the bring command, hopefully you can use that, and just store the amounts in death counts.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
just give the comp units to P9 and then from P9 back
Uh... what does the order "junkyard Dog" do?
None.
It makes units wander randomly, almost like critters, but faster, but it can only be used on computers.
None.
hah, awesome... it loox like it worx... thx ppl : )
hmmm, but i also tried the "Clear previous combat data" thing and i thought 4 sure that'd do it but it didnt.... ne 1 know what that AI script is for then?
None.
I've tried using it before, and I can't figure out what it's supposed to do..
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
It does what it says.
Sc features learning AI's which will analyse your weaknesses and tactics and respond accordingly in a limited fashion.
Compared to current standards this is very weak and still predictable. But I remember back then it indeed made a difference compared to C&C and alike AI's.
However using the "Clear previous combat data" AI will make the comp forget everything it has "learned".
Also it might "reset the AI" so the comp will start building 1st tier units again and then steadily increase strength of attack waves, but I'm not certain about this aspect.
It does what it says.
Sc features learning AI's which will analyse your weaknesses and tactics and respond accordingly in a limited fashion.
Compared to current standards this is very weak and still predictable. But I remember back then it indeed made a difference compared to C&C and alike AI's.
However using the "Clear previous combat data" AI will make the comp forget everything it has "learned".
Also it might "reset the AI" so the comp will start building 1st tier units again and then steadily increase strength of attack waves, but I'm not certain about this aspect.
Lolno? StarCraft AI cannot 'learn'. They follow a set pattern. The closest they get to 'learning' is the enemyowns_jump opcode, that tells the AI to do something if the enemy has a certain building/unit. But that's only used twice in the three standard BW AIs.