1. When playing with a friend, the bunker would not move in time for the building that goes on top of it. This does not happen when I play by myself.
This problem I've remedied with my new method of tower creation that is very dynamic.
2. Since the probe is the primary building unit, there are various Pylons through out the map. Since these Pylons were originally a stack of two and I removed one of them per stack, the player can easily build under them. However, when loading the units into the bunkers, the Pylons got in the way! This would lead to units being left behind. I got various suggestions and settled on the solution of having a micro-location(smaller than 1x1) on top of the bunker and checking to make sure the units were in. This solution works perfectly. There is only 1 issue though. When the player build on a Pylon in the right way, the unit takes long enough to load that the player can Unload the previous unit before the tower is disabled and sent away. This causes the tower creation cycle to never finish, stopping everyone else from building more towers.
So, I was wondering if there was a way to prevent a player from unloading the units for a few seconds while the other units get it. Im using Hyper triggers but the unit still takes too long. Help?
None.