Quote from name:razorsnail
brontobyte, I just emailed you 'trigedit help.txt' (attached to the email). let me know if you get it/don't get it.
I received it. Thanks.
Why can't you put UnitID's into Scmdraft's text based triggers? It won't accept anything that is not actually their? ( Meaning you can't input a unit that doesn't technically exist )
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Quote from name:razorsnail
brontobyte, I just emailed you 'trigedit help.txt' (attached to the email). let me know if you get it/don't get it.
I received it. Thanks.
Why can't you put UnitID's into Scmdraft's text based triggers? It won't accept anything that is not actually their? ( Meaning you can't input a unit that doesn't technically exist )
It just doesn't read UnitID's as in the numbers. If you look at the triggers they're strings like "Terran Marine".
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Yeah, but I'd say it's better that way, since there is no need other than EUDs to use anything other than the normal units, they can't be created anyway.
What you want to do, is set up an auto-complete language for SC in Notepad++, you can make it to your own specifications, and then you can use the autocomplete(alt+space) to quickly make completely new triggers, you can also make macros for conditions and actions that are used frequently.
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Yeah, but I'd say it's better that way, since there is no need other than EUDs to use anything other than the normal units, they can't be created anyway.
Well it would still be nice if it would recognize UnitID's. If it was an actual unit it would use the string name like it does now, if it's an EUD it would just display UnitID:# like it does when you open a map with EUD's made in other editors.
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Yeah, I guess being able to do either way would be even better, but if you want that, just talk to SI, I'm sure he could add it in.
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Well, it made a big difference! I had to make some modifications to my map but was extremely fast! ( Changed all of the variables to the same characters ( IE: 1-1 location name, 1-1 switch name, 1-1 trigger comment ) ) I made ~196 triggers in less then one hour! I just made the one main one and changed the values to the next increasing value.
I have turned to the
Dark Text Side of the Trigger. >:)
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I've made 196 triggers in 5 minutes.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I've made 196 triggers in 5 minutes.
Orly? I had to copy one trigger at a time to the trigger editor. I couldn't do them all together because they shared the same variables. Trigger Text = FTW!
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If just the numbers change, but the triggers stay the same, you can replace the numbers with some symbol (@), copy the set of triggers with that symbol, then paste - replace with your number. Useful in binary countoffs.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Let me show you how to hump without making love.
If just the numbers change, but the triggers stay the same, you can replace the numbers with some symbol (@), copy the set of triggers with that symbol, then paste - replace with your number. Useful in binary countoffs.
Very. That was the only reason I ever used devilesk's toilet text program. No more!
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I also had a crappy program dedicated to making binary countoffs.
And there was another even more useful one that went through all your triggers and expanded binary countoffs. In other words you would only make the first trigger of each binary countoff. This would reduce clutter and make it easier to look at, since one really doesn't need to look at all those repetitive triggers. Then when you actually wanted to test the map you just copy paste all the triggers from trigedit into the program, generate, and then paste it back into trigedit.
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I would use your text trigedit, but I found it to break when I did decreasing values necessary in binary countoffs. It's still a very useful program.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I would use your text trigedit, but I found it to break when I did decreasing values necessary in binary countoffs. It's still a very useful program.
Yea, I think I realized that after I put up a public version. It was just a small error in one of the conditions in the loops.
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Why would you want to ever use Notepad++ over visual studio express?
Do you have to always reply with negative posts or Is it just me? I clearly stated that I would try to learn the syntax, which is very complex to a new user ( of text triggers ).
Devilesk is Starcraft's certified asshole, and my hero. He's mainly mean to newbs/hypocrites/idiots, which, by making this thread, means you are a newb. Don't take it
too personally. Only Devilesk can say whether or not it's personal, though.
Image macros and snide retorts may appear amusing but you'd do well to not mistake that with correct points. But I'll admit we're not here to be 'correct' to begin with, really. That's been my mistake, really. Being 'correct' and 'serious' really kinda defeats the purpose of having fun, which I think is exactly the point.
I think on some level devilesk knows I could hand his arse to him on a plate if he tried to stand for a serious point about anything, though.
By the way. If I finished the second half of
this (which includes a text triggers section), would anyone consider using it? I plan to cover some helpful information about notepad++ and other stuff in it, but I really want to see some team stuff start being done. There's a lot of untapped potential with team-based mapping to be had here.
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You may want to stick that thread in your sig, Tux. I'm not one for team mapping, mainly because it's outrageously difficult to tell people what you did where, and I'm incredibly lazy. I've got a map that's been 95% done for 2 years now.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Keeping track of your progress and information is just as important as actual development itself. But of course that's moot if doing so is a matter of overcoming laziness.
That seems to be the consensus with most things lately: Laziness. I should instead write up how to make maps that avoid laziness rather than how to overcome laziness, shouldn't I?
Post has been edited 1 time(s), last time on Apr 19 2008, 8:54 am by Tuxedo-Templar.
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