Before Reading this post, Know this:
This is my first map official map, and I don't expect very nice replies yet, since I'm not as well known as some people on SEN. So please, don't be too easy but not too mean about this post.
Screenies coming soon!
Lockdown RPG
Storyline
The year is 2140, and the earth is scorched and burned. Nothing can survive on earth when the sun is up. However, besides earth's demise, humanity has survived. Underground. Huge networks and installations run through the earth's interior, sheltering nearly 9 billion people. Lance and his best friend, Jeff, are privates in the installation military, which acts as security. But latley, the scientists in the santuary have been experimenting. Things have happened, and they created an airborn infection. The infection spread, and now every single human is infected. All but a select few. Lance and Jeff, count 52 others, are the only survivors. The virus killed itself in the end, and the 54 personnel are starting to move. Their goal; get through the network and installation, down to the lab. But there is a problem; the entire system was sent into full lockdown. All doors, ventalation shafts, dorms, and even food courts have been sealed off 100%. And Jeff is the only one who knows all the codes to get into each place. With 8,999,999,946 infected creatures running about, their only way to survive, is to run.
Design
Type: RPG
Tileset: Intsllation
Players: 4
Computer: 4
Size: 256x256
Features
- Challenging Areas
- Complicated terrain
- Medkits
- Skills
- Cinematics
- Reduced Vision
- "Shaking" Elevators
- Flashing Light Rooms
- Recordings
- Dialogued Text
- Ammo
- No Upgrades!!!!! This is becuase the ammo system required minerals and gas.
Progress
Terrain: 23%
Progress: 23%
Triggers: 0%
Progress: 0%
Ideas: 55%
Progress: 55%
Locations: 0%
Progress: 0%
Unit Placement: 0%
Progress: 0%
Progress of Terrain by Areas Sector # is the Level going down the terrain area is on.
Sector 1 (Starting Location): Complete
Sector 1 Ops Center: Complete
Sector 1 Barracks: Complete
Sector 1 Elevator: Complete
Sector 2 Main Hall: Complete
Sector 2 Mess Hall: Started
Sector 2 Vent (1): Started
Sector 2 Foundation Area: Started
Sector 2 Storage: Complete
Sector 2 Service Eelevator: Complete
Sector 3 Service Area: Started
Sector 3 Equipment Elevator: Started
Sector 3 Equipment Storage: Started
Sector 3 Vent (1): Started
Sector 4 Ventalation Ops Center: Not Started
Sector 4 Elevator Shaft: NS
Sector 4 Main Hall: NS
Sector 4 Elevator: NS
Sector 5 Main Hall: NS
Sector 5 Cafteria: NS
Sector 5 Ops Center: NS
Sector 5 Hangar: NS
Sector 6 Hangar: NS
Sector 6 Hangar Ops Center: NS
Sector 6 Coms Center: NS
Sector 6 Factory Area: NS
Sector 6 Equipment Elevator: NS
Sector 6 Equipment Storage: NS
Sector 6 Elevator Shaft: NS
Sector 14 Treatment Area: NS
Sector 14 Treatment Center: NS
Sector 14 Elevator Shaft: NS
Sector 14 Cell Block D: NS
Sector 14 Stairs: NS
Sector 15 Cell Block C: NS
Sector 15 Cell Block B: NS
Sector 15 Detention Center Main Hall: NS
Sector 15 Cell Block A: NS
Sector 15 Service Elevator: NS
Sector 16+: NS (More Areas Comming soon)
Progress of Triggers by Areas Sector # is the Level going down the terrain area is on.
Sector 1 (Starting Location): NS
Sector 1 Ops Center: NS
Sector 1 Barracks: NS
Sector 1 Elevator: NS
Sector 2 Main Hall: NS
Sector 2 Mess Hall: NS
Sector 2 Vent (1): NS
Sector 2 Foundation Area: NS
Sector 2 Storage: NS
Sector 2 Service Eelevator: NS
Sector 3 Service Area: NS
Sector 3 Equipment Elevator: NS
Sector 3 Equipment Storage: NS
Sector 3 Vent (1): NS
Sector 4 Ventalation Ops Center: NS
Sector 4 Elevator Shaft: NS
Sector 4 Main Hall: NS
Sector 4 Elevator: NS
Sector 5 Main Hall: NS
Sector 5 Cafteria: NS
Sector 5 Ops Center: NS
Sector 5 Hangar: NS
Sector 6 Hangar: NS
Sector 6 Hangar Ops Center: NS
Sector 6 Coms Center: NS
Sector 6 Factory Area: NS
Sector 6 Equipment Elevator: NS
Sector 6 Equipment Storage: NS
Sector 6 Elevator Shaft: NS
Sector 14 Treatment Area: NS
Sector 14 Treatment Center: NS
Sector 14 Elevator Shaft: NS
Sector 14 Cell Block D: NS
Sector 14 Stairs: NS
Sector 15 Cell Block C: NS
Sector 15 Cell Block B: NS
Sector 15 Detention Center Main Hall: NS
Sector 15 Cell Block A: NS
Sector 15 Service Elevator: NS
Sector 16+: NS (More Areas Comming soon)
Characters
Char. Name__________Unit__________Health____________Damage_________Armor
Lance------------------------Raynor------------------680--------------------------15-------------------------2
Jeff---------------------------Civillian-----------------700---------------------------18-------------------------2
Kiersten---------------------Duran-------------------710---------------------------17-------------------------2
John--------------------------Alexei-------------------690--------------------------20-------------------------2
The Units of the Game
Name/Unit/Health/Damage/Armor
Military Personnel (MP)/Marine/125/7/2
Military Sergeant/Ghost/185/11/1
Infected Human/Zergling/65/4/2
Infected MP/Hydralisk/145/11/3
Infected Sergeant/Infected Duran/235/16/5
Pure Infection/Ultralisk/475/32/0
Experimental Subject/Hero Zergling/205/13/2
Experimental Infection/Hero Hydralisk/295/19/3
Infection Overmind/Hero Ultralisk/695/59/8
(More to come soon)
Screenies: Attached : Action-Images Soon!
[attach=834] : Lockdown RPG: The first Ventihilation Shaft (Editor Pic.)
[attach=835] : Lockdown RPG: The First Lab Experimentation Room (Editor Pic)
Attachments:
Post has been edited 4 time(s), last time on Apr 13 2008, 12:11 am by Thunder.
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