Staredit Network > Forums > Modding Assistance > Topic: Starting Workers
Starting Workers
Mar 24 2008, 1:14 pm
By: Fisty  

Mar 24 2008, 1:14 pm Fisty Post #1



Out of curiosity, is it possible to add the amount of starting workers you have?



None.

Mar 24 2008, 3:21 pm Polaris Post #2



I know its possible to change what workers you start out with, but Im not sure if its possible to change how many. Maybe I can talk to DoA to see if he can add it in his latest version of Firegraft.



If anything cool is ever going on Skype me up under the name "blarghle"

Mar 24 2008, 3:46 pm Fisty Post #3



Quote from Polaris
I know its possible to change what workers you start out with, but Im not sure if its possible to change how many. Maybe I can talk to DoA to see if he can add it in his latest version of Firegraft.
I thought not :P .exe edits are very limited.



None.

Mar 24 2008, 10:57 pm Fyrinite Post #4



Isn't possible with exe edits. I kinda wish it was, but the way the engine did it, it's an unrolled loop...that's why there's 4 edits instead of 1 for each race.



None.

Mar 25 2008, 12:38 am modmaster50 Post #5



Well, when I change one starting worker, it changes all of them for that race! How did LA manage to get 2 types of start workers for the same race in AA?



None.

Mar 25 2008, 12:39 am poiuy_qwert Post #6

PyMS and ProTRG developer

Disable linked edits while changing it im assuming.




Mar 25 2008, 12:40 am modmaster50 Post #7



Quote from poiuy_qwert
Disable linked edits while changing it im assuming.

What are linked exe edits?

I see a button called "Use Exe Edit Li" though. Is that it? That would help me alot. Im sick of stuff changing when I dont want it to.



None.

Mar 25 2008, 12:43 am poiuy_qwert Post #8

PyMS and ProTRG developer

Yes, the "Use Exe Edit Links" checkbox. I just checked and that is how to do it.




Mar 25 2008, 2:18 am modmaster50 Post #9



Well, my stupid computer cuts off parts of GUIs, so I couldnt see that it said "Links". I thought it was some feature called "Exe Edit Li" :P.



None.

Mar 25 2008, 2:41 am Doodle77 Post #10



Quote from DiscipleOfAdun
Isn't possible with exe edits. I kinda wish it was, but the way the engine did it, it's an unrolled loop...that's why there's 4 edits instead of 1 for each race.
add a jump to some of your code and add more :mad:



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