How to make footstep sound trigger?
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Okay, first of all, you must have hyper triggers.
Then, you could do this trigger:
Condition:
'Player X' bring 0 'a unit' at 'Footsteps'
Action:
Center location labeled 'Footsteps' on 'the same unit' at 'Anywhere'
Play "Footsteps"
Preserve Trigger
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For best results, make the location as small as you can, in 3rd party editor, such as SCM Draft, you can get it down to a single pixel, and that works the best.
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If you have multiple boxes of different sizes you can set up triggers to play sounds for walking slowly, walking, and sprinting [Stimpax]
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Thank you guys! Now I can make it..
Thank you!
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
If you have multiple boxes of different sizes you can set up triggers to play sounds for walking slowly, walking, and sprinting [Stimpax]
Cool idea!