I meant to display the dc directly.
Wow now im curious theres an easy eud way for that? can you link or teach me?
I'm exploring these options but I'm a little confused about the exact semantics. What do you mean by the gas amount? Like a Geyser? Or the gas at the top of the screen? How are you able to transfer a DC value at variable like that?
I use the gas ressource for two things in my map. not a building neither a mineral field or a geysor.. the plain vespene gas ressource.. but you need to store the value in a background bank each time you change the shown value. to be specific players get gas each second in my map so the gas goes up and up slowly. the players can increase the vespene gas income flow by creating nukes in their bases. when they create nuke the vespene gas amount value is instanlty removed and a small amount is added which counts down too 0 and when it hits 0 all the gas is given back to players and their gas flow starts again. so the gas acts as an ressource for players but also acts as a timer that countdown down untill the gas income flow starts again.
When players nuke i store all the gas the players have in a background bank value on dc.
player 1 accumulate 1 vespene gas, substract 1 vespene gas player 1 add 1 for gas bank dc preserved.
player 1 accumulate 2 vespene gas, substract 2 vespene gas player 1 add 2 for gas bank dc preserved
player 1 accumulate 4 vespene gas, substract 4 vespene gas player 1 add 4 for gas bank dc preserved
player 1 accumulate 8 vespene gas, substract 8 vespene gas player 1 add 8 for gas bank dc preserved
..... 10 more triggers so the gas is given instantly back to the bank (up the amount of 4096 cause players sometimes can have above 10k gas in my map)
I dont know if you can use that method but its possible that you can use it. depends on what you use youre ressources for.
Btw you can think of using deaths and kill score at the same time that way you can improve the system nuderaider linked you. as i hear its players vs cpu player. so when the cpu suffered at least 1 death of marine and player 1 have at least 500kill score, than you know that its player 1 that killed 5 marines or 1 marine 1 zealot etc etc. and you than substract 1 death of marines cpu player and substract the kill score amount of marine (100) for p1 and add the money you want and preserve.
that way if p1 has killed 5 marines the kill scpre he got is 500 and than cpu player has suffered 5 death of marines and your triggers substracting cpu daeth of marines one by one down to 0 and youre trigger substracting p1 kill score 100 by 100 down to 0. that way you get a dynamically system which is very precise. but you need triggers for each type of units the cpu player controls.
Post has been edited 4 time(s), last time on Feb 1 2022, 9:00 am by GGmano.
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