ah jesus, cant see my font and what im typigning, so excuse the typos plz. The old skin got screwed up from this new uupdate. im using cl classic. Ok, so heres my question
OMFG I TPYED THIS LINE OVER 3 TIMES!!!! OK, one last time.
I have 30 interceptors, all lined up nice and pretty. The only problem is, i need tthem to move on a desired, twisted path. I plan on doing this with multple triggers, all set off by a switch, and then all of them set off by a switch, and then have them ... shit... ok, i want all of the interceptors to move on a desired path by using multiple locations, and having a set of ttriggers, and basically each trigger will be like something like this
Current Player
Run AI Script- Set Generic Command Target at NEXT location
Make these units patrol to upper left hand corner AT CURRENT LOCATION
.... shit...
... crap.
awwww jesus... OK Let me try again.
Current Player
Always
Set Generic Command Target at NEXT LOCATION
And then the upper eft hand corner trigger run ai script.
I try to run a multitude of these triggers, but (one for each turn, because they wont work if theyre in the same trigger, but it only does the first one! Is there a way i can make a path for these interceptors? WIth turns? Can i only have one of these AI scripts at once?
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OK WORST POST IN THE WORLD, but try typing while youre blind, and see how it feels.... BTW the triggers got screwed for the skin too.
The Upper left hand Corner is also an action, you know, the AI scripts.
This is really screwin me up.
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Well, since both are Location AI's, Set the Generic Command Target, at each location on the corner, once an interceptor reaches that one, use the Patrol AI only at that location, and make sure you reset the generic command target to the next corner first, only use it at that location, or the other interceptors will veer off the path to get to the next corner.
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i'm typing on the blind thing you mentioned, and i'm having fun!! [THE CLASSIC]
it is easy and i have no help for you with the interceptors... but when you type like this, i got a secret... HIGHLIGHT THE TEXT TO SEE WHAT YOU TYPEŠ!
and i don't really know how to spell interceptors
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Its Really really really really glitchy. Sometimes the interceptor line is so long, some interceptors veer off.
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Yeah, if the line gets too long it might glitch up.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
OK WORST POST IN THE WORLD, but try typing while youre blind, and see how it feels.... BTW the triggers got screwed for the skin too.
The Upper left hand Corner is also an action, you know, the AI scripts.
This is really screwin me up.
nvm, but next time you could just write the post in the notpad then copy and paste it.
I didnt think to do that at the time, so i just switched skins.
I meant suggestions for the interceptors-
Ideas?
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Wait... Is the AI for them to patrol to the generic command point run at a certain location? Or everywhere?
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A couple certain locations, in order.
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It's simple then, you just run through, set the generic command target to the end of a path, then only run the AI for interceptors on THAT path, then you set it to the end of another path and run the AI for that path.
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Doesnt work For some reason... Interceptors are veering off.
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That's why I asked:
Wait... Is the AI for them to patrol to the generic command point run at a certain location? Or everywhere?
I was wondering if the AI effects all interceptors anywhere, or if it's for a specific location. If it's not for a specific location, they will veer off.
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