Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: recalling nukes?!
recalling nukes?!
Sep 2 2007, 5:18 pm
By: blacklight28  

Sep 2 2007, 5:18 pm blacklight28 Post #1



Again like always i followed the exact same triggers as someone else who has been succesful and yet the nuke will not recall



None.

Sep 2 2007, 9:44 pm Falkoner Post #2



Lol, stupid questions, but for one, can a nuke be recalled, two, does the player recalling the nuke own it?

Post has been edited 1 time(s), last time on Sep 2 2007, 10:09 pm by Falkoner.



None.

Sep 2 2007, 10:03 pm blacklight28 Post #3



yes it may be a stupid question but its cool recalling a nuke lol
and yes a nuke can be recalled, i dont get ur second one



None.

Sep 2 2007, 10:09 pm Falkoner Post #4



Sorry, mispelled :P



None.

Sep 2 2007, 10:13 pm blacklight28 Post #5



yes

http://files.filefront.com/recall+nuke+testscm/;8464895;/fileinfo.html

Post has been edited 1 time(s), last time on Sep 2 2007, 10:14 pm by blacklight28.



None.

Sep 3 2007, 1:59 am Money Post #6



Do you have the map it worked on?



None.

Sep 3 2007, 3:02 am blacklight28 Post #7



i dont know if it was actually recalling a nuke but i know it works

http://files.filefront.com/Individual+Crazy+Def+11scx/;8466226;/fileinfo.html



None.

Sep 3 2007, 6:18 am Fallen Post #8



Wait when you say recall do you mean it goes back into the silo or it disapears?



None.

Sep 3 2007, 6:49 am blacklight28 Post #9



arbiter recall



None.

Sep 3 2007, 4:31 pm Money Post #10



That map doesn't recall, it just has a mobile grid system and random movement.
It has a grid set up at the nuke, and it randomly picks a spot and moves the nuke in that direction. It also has stuff recalling the location, it actually doesn't recall. It is moved by triggers.



None.

Sep 3 2007, 4:32 pm Falkoner Post #11



You can't move nukes with triggers. Trust me, if you could, Ghentinsville Gas RPG would've had a nuke popping out as an escape pod rather than a scourge :P

Post has been edited 1 time(s), last time on Sep 3 2007, 4:32 pm by Falkoner.



None.

Sep 3 2007, 4:44 pm Zell. Post #12



Yes you can lol? Haven't you played nuke dodge?? a bunch of preplace nukes with the command to free roam. You have to try not to get hit hehe



None.

Sep 3 2007, 4:46 pm Money Post #13



If someone has OSMAP this would be a appropriate time to open up that map quickly and see how it's done?

Post has been edited 1 time(s), last time on Sep 3 2007, 4:50 pm by moneylover.



None.

Sep 3 2007, 5:01 pm Akar Post #14



OsMap is ebil!!!
And why don't you make it yourself?



None.

Sep 3 2007, 5:53 pm Falkoner Post #15



Zell, you cannot MOVE them or create them through triggers, you can only order them.<br />Okay, I opened it up and checked for triggers involving moving of a nuclear missle, I found none, the only triggers I found, was a location being centered on the nuke, and an AI script being run, I believe they simple had an arbiter recall the area of the nuke.



None.

Sep 4 2007, 3:45 am blacklight28 Post #16



mmk thx everyone so whats the command to make the nuke move around



None.

Sep 4 2007, 4:17 am Falkoner Post #17



I know junk yard dog can do it, but I'm pretty sure that order works just as well.



None.

Sep 4 2007, 5:00 am Touchpad_Master Post #18



I don't think order works, I think its the AI script "make these units patrol (To Command Target)' at 'location'
And they kept the setting the command target.



None.

Sep 4 2007, 5:22 am blacklight28 Post #19



k thx

whats the AI script for patrolling, i cant seem to find it anywhere

one script says "make these units patrol" but u cant choose the units

Post has been edited 2 time(s), last time on Sep 4 2007, 6:05 am by blacklight28.



None.

Sep 4 2007, 1:02 pm Falkoner Post #20



You set the generic command target then patrol to upper left at a location, that makes any units at that location patrol to the generic command target.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:53 am]
Ultraviolet -- :lol:
[06:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
[06:50 pm]
NudeRaider -- Vrael
Vrael shouted: Idk, I was looking more for a dehumidifer company which maybe stands out as a beacon of relief amidst damp and unpredictable climates of bustling metropolises. Not sure Amazon qualifies
sounds like moisture control is often a pressing concern in your city
[06:50 pm]
Vrael -- Maybe here on the StarEdit Network I could look through the Forums for some Introductions to people who care about the Topics of Dehumidifiers and Carpet Cleaning?
[06:49 pm]
Vrael -- Perhaps even here I on the StarEdit Network I could look for some Introductions.
[06:48 pm]
Vrael -- On this Topic, I could definitely use some Introductions.
[06:48 pm]
Vrael -- Perhaps that utilizes cutting-edge technology and eco-friendly cleaning products?
[06:47 pm]
Vrael -- Do you know anyone with a deep understanding of the unique characteristics of your carpets, ensuring they receive the specialized care they deserve?
[06:45 pm]
NudeRaider -- Vrael
Vrael shouted: I've also recently becoming interested in Carpet Cleaning, but I'd like to find someone with a reputation for unparalleled quality and attention to detail.
beats me, but I'd make sure to pick the epitome of excellence and nothing less.
[06:41 pm]
Vrael -- It seems like I may need Introductions to multiple companies for the Topics that I care deeply about, even as early as Today, 6:03 am.
Please log in to shout.


Members Online: Ultraviolet, jun3hong