Again like always i followed the exact same triggers as someone else who has been succesful and yet the nuke will not recall
None.
Lol, stupid questions, but for one, can a nuke be recalled, two, does the player recalling the nuke own it?
Post has been edited 1 time(s), last time on Sep 2 2007, 10:09 pm by Falkoner.
None.
yes it may be a stupid question but its cool recalling a nuke lol
and yes a nuke can be recalled, i dont get ur second one
None.
Do you have the map it worked on?
None.
Wait when you say recall do you mean it goes back into the silo or it disapears?
None.
That map doesn't recall, it just has a mobile grid system and random movement.
It has a grid set up at the nuke, and it randomly picks a spot and moves the nuke in that direction. It also has stuff recalling the location, it actually doesn't recall. It is moved by triggers.
None.
You can't move nukes with triggers. Trust me, if you could, Ghentinsville Gas RPG would've had a nuke popping out as an escape pod rather than a scourge
Post has been edited 1 time(s), last time on Sep 3 2007, 4:32 pm by Falkoner.
None.
Yes you can lol? Haven't you played nuke dodge?? a bunch of preplace nukes with the command to free roam. You have to try not to get hit hehe
None.
If someone has OSMAP this would be a appropriate time to open up that map quickly and see how it's done?
Post has been edited 1 time(s), last time on Sep 3 2007, 4:50 pm by moneylover.
None.
OsMap is ebil!!!
And why don't you make it yourself?
None.
Zell, you cannot MOVE them or create them through triggers, you can only order them.<br />Okay, I opened it up and checked for triggers involving moving of a nuclear missle, I found none, the only triggers I found, was a location being centered on the nuke, and an AI script being run, I believe they simple had an arbiter recall the area of the nuke.
None.
mmk thx everyone so whats the command to make the nuke move around
None.
I know junk yard dog can do it, but I'm pretty sure that order works just as well.
None.
I don't think order works, I think its the AI script "make these units patrol (To Command Target)' at 'location'
And they kept the setting the command target.
None.
k thx
whats the AI script for patrolling, i cant seem to find it anywhere
one script says "make these units patrol" but u cant choose the units
Post has been edited 2 time(s), last time on Sep 4 2007, 6:05 am by blacklight28.
None.
You set the generic command target then patrol to upper left at a location, that makes any units at that location patrol to the generic command target.
None.