Staredit Network > Forums > SC1 Map Showcase > Topic: Lurker Defense XYZ v.076
Lurker Defense XYZ v.076
Feb 28 2008, 8:20 pm
By: azala  

Feb 28 2008, 8:20 pm azala Post #1



empty

Post has been edited 1 time(s), last time on Jun 24 2008, 4:20 am by azala.



None.

Mar 1 2008, 4:37 pm Greo Post #2



Not bad. It's probably better than most of the D maps out there.

Post has been edited 1 time(s), last time on Apr 6 2008, 6:08 am by Syphon. Reason: Spam



None.

Mar 1 2008, 5:22 pm Falkoner Post #3



It's such a weird set-up, like you actually have a base and stuff, but it's not bad.



None.

Mar 1 2008, 8:57 pm ClansAreForGays Post #4



great job on this azala. Your map is currently the most played defense on b.net
I don't think the point system has as much to do with the success as you give it credit for. I believe it succeeds because:
1) there are not multiple versions. I have played this map many times and have only had to dl once.
2) the eco aspect. this gives players a bonus for knowing exactly how much force is needed.(Solid game design)
3) very small dl size




Mar 3 2008, 5:15 am Oyen Post #5



I played this. It is indeed very difficult and fun. This game is spreading very rapidly among battle.net.



None.

Mar 3 2008, 3:28 pm El_Minigame Post #6



its becuase every noob out there want to beat the game... i already know how its just the dont cooperate.



None.

Mar 3 2008, 7:11 pm ClansAreForGays Post #7



plz proof read minigame.




Mar 4 2008, 10:06 pm azala Post #8



Quote from ClansAreForGays
I don't think the point system has as much to do with the success as you give it credit for.
The point system is responsible for making certain determined people play for days on end in order to achieve the #1 ranking team, people who I don't think would otherwise play as often as they do. A list of these people would be the ones you see often in the "Hall of Fame" section of my website.

For normal people, you're right, the points system really isn't a motivating factor :)

Thanks for playing,
- az



None.

Mar 5 2008, 2:11 am ClansAreForGays Post #9



I actually now undertand what you mean, having just beat it (with a meager 12). Real replayablitiy after beating it, nice.

Post has been edited 1 time(s), last time on Mar 5 2008, 5:29 pm by ClansAreForGays.




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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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