Please take a look at my map give me suggestions also i have some problems
1.units not spawning and attacking,
2.score not going to minerals
any other bugs you see
Map not complete
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Post has been edited 1 time(s), last time on Feb 18 2014, 9:04 am by IceSCR.
None.
I'm not sure which units aren't spawning, but if it's player 8's units, it's because you have the condition set to "Countdown timer is exactly 10 seconds," but you never create a countdown timer, so that condition is never met.
For the money, you can't use the kills and razings score to give someone money for every 10 kills they get. Instead, give them 1 gas every time their kill score is greater than 0, set the kill score to 0, and then give them minerals when they get 10 gas and subtract 10 gas.
Player 1Current Player kills score is at least 1.Modify resources for Current Player: Add 1 gas.Modify score for Current Player: Set to 0 kills.Preserve trigger. Player 1Current Player brings at least 1 [men] to 'Money'.Current Player accumulates at least 10 gas.Modify resources for Current Player: Add 5 minerals.Modify resources for Current Player: Subtract 10 gas.Preserve trigger. Keep in mind that the first trigger won't work perfectly because you'll kill some units faster than the game can give the player 1 gas, so if you kill 20 units, you may only get 14 or 15 gas. You can fix this with
hyper triggers to get rid of the trigger lag, but I don't think it's necessary for your map.
I have no idea what to put here... So I guess I'll just put this here.
I'm not sure which units aren't spawning, but if it's player 8's units, it's because you have the condition set to "Countdown timer is exactly 10 seconds," but you never create a countdown timer, so that condition is never met.
For the money, you can't use the kills and razings score to give someone money for every 10 kills they get. Instead, give them 1 gas every time their kill score is greater than 0, set the kill score to 0, and then give them minerals when they get 10 gas and subtract 10 gas.
*Content not needed for quote.*
Keep in mind that the first trigger won't work perfectly because you'll kill some units faster than the game can give the player 1 gas, so if you kill 20 units, you may only get 14 or 15 gas. You can fix this with
hyper triggers to get rid of the trigger lag, but I don't think it's necessary for your map.
You could also use death counters in case you need gas for something else. They save lives, even though they are related to deaths. xD