According to what i'm reading
here...
R = ceil[ .9 * H / B ]
R = repair rate 1hp regened/256frames = ceil[ .9 * H / B ]
H = HP
B = Build Rate (# seen in SCMDraft)
R can also be written... 1*R = (1*hp)/(256*frames), so we can play around with the units easier.
Assuming you are using standard hyper triggers,
1 trigger cycle = 2 frames, we can adjust the units of R so it shows it in trigger cycles:
1*R = (1*hp regened)/(256*frames)
128*R = 128[ (1*hp regened)/(256*frames) ], multiplied both sides by 128
128*R = 1*hp regened/(2*frames), simplified
128*R = 1*hp regened/(1*trigger cycle), substituted trigger cycles for frames
R = 1*hp regened/128*trigger cycle, divided both sides by 128
or
R = hp regened/128trigger cyclesNow we can substitute this into the first equation
R = ceil[ .9 * H / B ]
(1*hp regened)/(128*trigger cycles) = ceil[ .9 * H / B ]
Now we can plug in the numbers you want, 100 hp regenerated, and 65 trigger cycles
(1*100)/(128*65) = ceil[ .9 * H / B ]
5/416 = ceil[ .9 * H / B ]
Curiously, ceiling (rounding) is not a reversible operation, at least not from my understanding, so imma just ignore it
(we can make little adjustments later)
5 / 416 = (.9 * H) / B
B * ( 5 / 416 ) = .9 * H
B = ( .9 * H ) / ( 5 / 416 )
B = ( .9 * 4800 ) / ( 5 / 416 ) = 359,424 build time
B = ( .9 * 650 ) / ( 5 / 416 ) = 48,672 build time
B = ( .9 * 416 ) / ( 5 / 416 ) = 41,184 build time
B = ( .9 * 330 ) / ( 5 / 416 ) = 24,710 build time
Try those build times out.
I know nothing of repair costs, pass me some links if you need help with that.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.