How 2 Stun? :3
Hold units in one place " even if click, wont move at all "
And no attacking if thats an option. Thank you.
None.
If you make a trigger that constantly tries to move the unit to an unwalkable area (water/cliff tile), the unit will get "stunned." I think.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Demon thinks correctly, however you'll need hyper triggers for it to work.
and some units with little millisecond attack animations, like the zergling, can still attack through it via spam clicking.
give units to neutral player 9-12, makes them stop completely, then give them back to original player
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This would also make them unselectable. (if combined with hypers)
Thx guys! I'll try em all in a few.
Edit : Moving to water / cliff doesn't work. I'll do neutral
Post has been edited 1 time(s), last time on May 29 2013, 7:36 pm by Omegwavex.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
It works. It makes any ground unit unable to move or attack if you have hyper triggers.
What exactly is it that doesn't work?
I put a cliff tile set somewhere off in the distance outside of the arena...Issued the people who the stun effects to move to it, and they actually moved to the corner of the arena.
That doesn't sound very clear to me, so i'll put it like this.
The cliff tileset is on the bottom right hand of map. I ordered them to move to it, and they moved to the bottom right hand of arena.
Edit : Does same thing with water. Yes I am using hyper triggers.
None.
You're not supposed to order them to move to the location. You have to use the "Move unit to location" action, which basically teleports the unit to the desired location. ;o
Something like this:
All PlayersWhatever your condition isMove x [men] for [player] at 'unitLocation' to 'stunLocation'.Preserve trigger.
Post has been edited 1 time(s), last time on May 29 2013, 11:04 pm by Dem0n.
Oooooh. I must've read it wrong! My bad! I'll try that now.
Edit : Works fine, thanks!
Post has been edited 1 time(s), last time on May 30 2013, 12:54 am by Omegwavex.
None.