I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I'm currently thinking about skills and a few changes I need to add.
I guess that I will end up with 2 skill pages and a page with passives. As I mentioned a long time ago, I want to use learned spells as synergies for skils.
Warrior Skills
Theme:
- Warrior of Light
75 level ups -> 75 skill points, every 5 levels a passive point
15 max skill levels
5 max passive levels
Aura (max 15 points per skill)..........................................................................................................................Spell SYNERGY
Resist Fire ....................Aura that adds fire resistance..........................................................................................................fire
Resist Lightning .............Aura that adds lightning resistance ...................................................................................................lightning
Salvation .......................Aura with resist all.........................................................................................................................fire,lightning,magic
Defiance........................Aura that adds defense%.................................................................................................................magic
Might............................Aura with physical damage%.............................................................................................................fire
Thorns..........................Aura with Thorn damage..................................................................................................................magic
Blessed Aim...................Aura with Attack rating...................................................................................................................lightning
Holy Shock....................Aura with Lightning damage onto enemies around...............................................................................lightning
Holy Fire.......................Aura with fire damage onto enemies around.......................................................................................fire
Battle (max 15 points per skill)
Fist of the Heavens.........lightning from the sky with lightning damage, spawns holy bolts around it in circle..................................lightning
Vengeance....................adds fire, lightning, magic damage.....................................................................................................fire,lightning,magic
leap.............................damage, attack rating, jumps to target...............................................................................................fire
whirlwind.....................damage, +attack rating, whirls through enemies and damages them, no block chance................................lightning
Light Hook.....................pulls targeted enemy towards you and deals magic damage...................................................................magic
Holy Shield....................adds defense and blocking for a duration, if shield equipped.................................................................magic
Blinding Light................-enemy attack rating, -enemy defense debuff on monsters in area over time.............................................fire
battle orders................more life, mana for you and party for duration......................................................................................lightning
Sacrifice......................looses life to raise attack speed for duration........................................................................................magic
Passives (max 5 points per passive)
Blessed Sword...............Chance to cast Holy Bolt on attack with a Sword
Born Leader..................+ radius&length of shouts and auras
Royal Blood...................+ Life for Magic and Strength
Willpower......................Chance to ignore Hit Recovery
Inner Sanctum...............+ defense, if 2-handed equipped
Path of the Zakarum.......+ mana regeneration
It shouldn't be too hard to design spells for the Rogue like this using 2 themes and a few passives that might encourage other weapon usage. The class name Rogue doesn't express the usage of only bows, so maybe I can add skills and passives to make other weapon types work, too.
The Sorcerer might still be a problem as I would like him to use the arcane spells for attacks.
Maybe I can give him some party skills and some support skills, but I'm not sure how I will design him right now.
Also, I will change the character level cap to 76 from 51. So I need to alter the experience reuirements for the levels.
Furthermore, I will change chance to hit and defense to work more like D2's attack rating because D1's system is too linear as it is only a small step from hitting nothing and hitting everything.
Since I will have 50% more stat points available, I need to alter pretty much everything.
This might take a while to design, implement and test, but the game should become better with it.
Oh, also, I decided that I won't allow spells/skills on the belt. Instead, I will add more skill buttons and maybe a way to directly cast a spell without mouse clicks. I don't want to get rid of the belt, though.
edit:
^ A few items now look closer to their inventory icons
Post has been edited 2 time(s), last time on Feb 2 2013, 4:42 pm by Ahli.