Staredit Network > Forums > SC1 Contests > Topic: One Week Mapping Contest
One Week Mapping Contest
Jun 24 2012, 4:20 am
By: Kaias
Pages: < 1 « 5 6 7 8 912 >
 

Jul 12 2012, 4:27 am qPirateKing Post #121



Triggaz in Paris.

Attachments:
!Grimoire.scx
Hits: 9 Size: 43.69kb



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Jul 12 2012, 7:15 am Hublo Post #122



Didn't do much today... :(

Attachments:
ContestMap.scx
Hits: 2 Size: 185.12kb



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Jul 12 2012, 7:15 am Kaias Post #123



Grid output, and finished scan

Attachments:
LirinOut.scx
Hits: 4 Size: 77.97kb



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Jul 12 2012, 9:57 am Lethal_Illusion Post #124



Done with the foundational work. Now the fun stuff begins.

Attachments:
IllosOut.scx
Hits: 3 Size: 83.53kb



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Jul 12 2012, 1:25 pm Jack Post #125

>be faceless void >mfw I have no face

Oreo broked so I'm a bit stuck, here's what I did today. Not very much as I've been busy at work too.

Attachments:
Black Hat RPG 0.5.scx
Hits: 3 Size: 112.56kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 12 2012, 10:40 pm Kaias Post #126



Quote from Jack
Oreo broked so I'm a bit stuck, here's what I did today. Not very much as I've been busy at work too.
More accurately, you broke php. I have an idea about the local server though.



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Jul 13 2012, 3:25 am Cinolt Post #127



Most likely won't be able to finish this in time.

Attachments:
starkart4.zip
Hits: 3 Size: 63.5kb



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Jul 13 2012, 4:14 am Jack Post #128

>be faceless void >mfw I have no face

Today's submission.

Got this one nasty bug which I can't fix. Throwing off the entire map :(

Attachments:
Black Hat RPG 0.6.scx
Hits: 2 Size: 121.33kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 13 2012, 5:21 am qPirateKing Post #129



To do:
Spell menu
Spell selection
Spell effects
Turn order
Quest selection
Companion effects
Treasure system
Scoring

Not sure I'm going to make it by the deadline, but I'm going to try.

Attachments:
!Grimoire.scx
Hits: 7 Size: 72.11kb



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Jul 13 2012, 6:47 am jjf28 Post #130

Cartography Artisan

So... it turns out there's big differences between how my targeting system worked on LAN and how it worked on bnet (and I'm not sure what, I tried manually changing latency and that didn't help); spent a lot of time fixing that up, now targeting works for all six players on bnet.

I also created a cool new menu system, theoretically you could fill the screen with buttons and it would work, but you'd have to be willing to do ALOT of string fiddling (ergo my menu contains 5 buttons).

So I still have to create: a HP system, ammo system, re-spawn system, and a range limiter system -- all of which is child's play compared to what I've done so far; I expect game-play to be very simple to trigger, I hope i'll be left with a large chunk of time for terraining - though I doubt i'll be able to make it shiny.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 13 2012, 8:11 am Hublo Post #131



im beginning terrains, temples & shits tomorrow, still need to trigger items, skills & abilities... and the hardest part, balancing all units (i will do with the time i have left)

Attachments:
ContestMap.scx
Hits: 4 Size: 206.49kb



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Jul 13 2012, 8:14 am Leeroy_Jenkins Post #132



Kaias, just want to let you know that you are out of PM space so I wasn't able to PM you the map tonight. If you have an email address that'd be even better because I'm pretty sure my map is too big to attach anyways...



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Jul 13 2012, 8:35 am Kaias Post #133



Quote from Leeroy_Jenkins
Kaias, just want to let you know that you are out of PM space so I wasn't able to PM you the map tonight. If you have an email address that'd be even better because I'm pretty sure my map is too big to attach anyways...
Kaiassc@gmail.com



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Jul 13 2012, 8:54 am samsizzle Post #134



Version 0.1 - More terrain, some initial triggers. Haven't gotten much done.. been really busy.

Attachments:
Park_Life[v0.1].scx
Hits: 4 Size: 21.25kb



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Jul 13 2012, 10:23 am Lethal_Illusion Post #135



I finished a good chunk of work today, but there's still a lot that needs to be done.

Attachments:
IllosOut.scx
Hits: 7 Size: 216.47kb



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Jul 13 2012, 11:09 am Kaias Post #136



Finished grid output. Added frags for player 1 for the bottom half of the map.

Attachments:
LirinOut.scx
Hits: 7 Size: 144.36kb



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Jul 14 2012, 4:00 am Pr0nogo Post #137



New map.

Attachments:
1. Graves of Stone.scx
Hits: 6 Size: 93.33kb




Jul 14 2012, 5:30 am Cinolt Post #138



Daily update; might not even be able to finish something playable.

Attachments:
starkart5.zip
Hits: 2 Size: 65.03kb



None.

Jul 14 2012, 7:49 am jjf28 Post #139

Cartography Artisan

Finished a basic hp and damage system as well as test re-spawning; 4 weapons are now in the menu. Need to add index targeting, an ammo ammo system, and a hot-key system. Any new systems or upgrades to old systems after that will receive super-low priority.

Will spend most of tomorrow constructing some rough terrain and completing game-play (in my head gameplay'll be fairly simple), hopefully leaving me with Sunday for polishing. It's a crunch, but I should have this fairly nice and playable on time.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 14 2012, 8:24 am qPirateKing Post #140



A lot of loose ends. Will they come together in time?!

Attachments:
!Grimoire.scx
Hits: 4 Size: 77.72kb



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