Staredit Network > Forums > Portal News > Topic: StarCraft II - Rebirth of the Swarm Machinima
StarCraft II - Rebirth of the Swarm Machinima
Jun 23 2012, 1:52 pm
By: Ahli  

Jun 23 2012, 1:52 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - Rebirth of the Swarm - Machinima
--- Teaser ---


Crainy from CrainyCreation released a trailer to his machinima "Rebirth of the Swarm" which he is working on for the last 2 years.








Jun 23 2012, 8:44 pm Jack Post #2

>be faceless void >mfw I have no face

Looks pretty cool.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 23 2012, 9:03 pm ClansAreForGays Post #3



meh




Jun 23 2012, 9:43 pm Lanthanide Post #4



The teaser is actually incredibly lame since there's no sense of storyline at all, just random 'big battles'.



None.

Jun 23 2012, 10:28 pm ClansAreForGays Post #5



That and half of it is cuts to Crainy Productions Presents... A Crainy Production...




Jun 23 2012, 10:41 pm IskatuMesk Post #6

Lord of the Locker Room

Trailers are always boring. The real production will be the real test. The voice acting seems rather weak. But I'll be helping a little bit with that. This is one of the first significant projects to appear for Sc2 thus far, and surely the only one to make reasonable progress.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 23 2012, 10:42 pm Sacrieur Post #7

Still Napping

I agree with Mesk, very weak voice acting.



None.

Jun 24 2012, 7:59 pm UnholyUrine Post #8



From a modding/mapping standpoint, it is amazing

From a video/movie standpoint, it was bad. No sense of storyline, too many random cuts, no memorable characters.

Agree with Mesk that the real production is the real test... (as always)



None.

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[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
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UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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