Staredit Network > Forums > SC2 Custom Maps > Topic: Death Sport
Death Sport
Apr 25 2012, 4:36 pm
By: donmushroom  

Apr 25 2012, 4:36 pm donmushroom Post #1





The Arena


About Death Sport
On a abandoned space platform in a galaxy far far away.
The Xel'naga has found a new way to entertain themselves.
Death Sport!
They captured people from all across the galaxy and forced them to fight to the death.
The winners of Death Sport earn there chance to take part in the next games and so the circle continues.

Map Name - Death Sport
Players - 2-12
Game Type - Zone Occupy Micro Battle
Game Mode - 6v6


Use you hero to build, upgrade and lead your army to victory.

Team up in the most chaotic battle for freedom the universe has ever seen!!!


Features

- A awesome hero for each race.
- Drop, Warp and Spawn your units to the battlefield.
- Gain resources by holding points.
- No supply cap.
- No buildings.
- No Limits!!!

Who will decide your fate?



Can you survive to fight another day?

Post has been edited 4 time(s), last time on Jun 1 2012, 9:09 am by donmushroom.



None.

Apr 26 2012, 12:23 am Jack Post #2

>be faceless void >mfw I have no face

Looks very interesting.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 27 2012, 8:03 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

The map some problems:
- Buying units is inconvenient, buildings at the side which teleport them to the hero would be better.
- Command card has the first row of the default layout modified. This makes usage of grid hotkey layouts very difficult like attack command on E instead of T in the "grid".
- If your hero dies, you are f*cked. Maybe make it rebuyable then with high increasing costs
- leaderboard didn't have all players ingame




May 1 2012, 7:28 pm donmushroom Post #4



Leader board sorted :)
Hot keys sorted :)
You can now buy your hero back :)

You can have your hero where you want him :) So if you want a building that is at the edge and warps units in have him at the edge of the map and out of harms way :)

You wouldn't build your main base in the middle of a melee map would you :)

Post has been edited 2 time(s), last time on May 10 2012, 1:43 pm by donmushroom.



None.

May 12 2012, 7:15 am phantommaelstrom Post #5



Looks awesome... the map layout also reminds me of the map of an old time favorite game, Pacman.



None.

Jun 15 2012, 2:51 pm killer7008 Post #6



looks verry good



None.

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