Staredit Network > Forums > SC1 Terrain > Topic: Any way to blend backwards desert ramps more?
Any way to blend backwards desert ramps more?
Mar 22 2012, 2:33 am
By: Jack  

Mar 22 2012, 2:33 am Jack Post #1

>be faceless void >mfw I have no face


Any way to improve the circled areas so it blends better?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 22 2012, 3:07 am Tempz Post #2



To my knowledge of trying for endless hours no there is not... however there is a inverted ramp for dirt to high dirt



None.

Mar 26 2012, 12:38 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

isn't there mud or something you can use at the base of it to cover it up (like on jungle, where you can use high/normal jungle interchangeably)?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 30 2012, 1:36 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Just whack a big ol' sprite over that shit.




Mar 30 2012, 4:34 am Tempz Post #5



Lol i try to avoid sprites like there viruses... spirtes sure do help but i only use it when necessary.



None.

Mar 30 2012, 10:25 pm Pr0nogo Post #6



Sprites also don't fix the vision problems.




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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