Staredit Network > Forums > SC1 Map Production > Topic: RE:Station
RE:Station
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Jan 11 2008, 11:38 pm
By: Jack  

Jan 11 2008, 11:38 pm Jack Post #1

>be faceless void >mfw I have no face

Map name:RE:Station

Map size:128x128

Tileset:Installation

Human players:6

Computer players:2

Storyline:
During Raccoon City, the outer lines of defense fail, and the last people standing are in the RPD police station. Chief Irons is the commander of the remaining forces.

Time:30 minutes

Features a basic system for the AI players units, so that when the units health drops too low, the unit retreats to the first aid station, then when healed, goes back to the current defending position. This counters the problem of RE:Raccoon City, where the units would fight till they died. Also there will be a way to order a retreat for each respective position, which Chief Irons says. It'll be something like if the barricades are all destroyed, more units will come to help, then when they get majorly injured, or overrun, they retreat. More than that I cannot say, but I am open to suggestion.

There will be sounds for the footsteps, and alternate firing sounds, as well as an ammo system and weapons changing system.

Date started:12/1/08(NZ date system, 1/12/08 to US)

Date completed:When it's done!

Screenies:
Got overwritten, when I get on my other comp, ill post some.

Progress: 3%


Post has been edited 5 time(s), last time on Mar 24 2008, 1:49 am by S.T.A.R.S-zany.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 12 2008, 12:21 am lil-Inferno Post #2

Just here for the pie

I require MOAR info, more organized, and perhaps screenshots :O .




Jan 12 2008, 5:56 pm Fisty Post #3



MOAR Info
MOAR screenies
MOAR System Explanation
MOAR Everything.



None.

Jan 12 2008, 7:09 pm FooFighters Post #4



remaking RE 2 in a different style i see, except i don't know if u'll have the Umbrella Labs underneath the RPŠ



None.

Jan 12 2008, 7:55 pm Lingie Post #5



RE? You must recieve the blessing of DM. Only then, your map will succeed, if you put the work into it. ^^



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 12 2008, 8:06 pm Fisty Post #6



DM never can perfect his RE maps.



None.

Jan 13 2008, 4:16 pm Lingie Post #7



But but, he is the zombie masta of this section.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 13 2008, 9:30 pm Jack Post #8

>be faceless void >mfw I have no face

ok here, ive not finished anything yet:



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 13 2008, 9:32 pm Jack Post #9

>be faceless void >mfw I have no face

how do you make the team colours stay the same, instead of changing every time you play?cos in the screenie, wite is orange, and red is purple



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 13 2008, 11:38 pm Impeached Post #10



Uncheck 'Randomize Start Location' in Forces.



None.

Jan 14 2008, 2:59 am Jack Post #11

>be faceless void >mfw I have no face

i c, ty.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 14 2008, 3:02 am lil-Inferno Post #12

Just here for the pie

Quote from S.T.A.R.S-zany
how do you make the team colours stay the same, instead of changing every time you play?cos in the screenie, wite is orange, and red is purple
I'm sorry, but if you couldn't figure that out yourself, you aren't ready to make a full map.




Jan 14 2008, 6:49 am Jack Post #13

>be faceless void >mfw I have no face

well i always used Staredit for mapmaking and i only had this problem with SCMDraft that i can remember. you can say wether im ready to make a map when youve seen the finished map, please dont judge me b4 youve seen what i can do.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 14 2008, 2:30 pm Paravin. Post #14



Sorry, but the screens just look.. horrible.



None.

Jan 14 2008, 5:43 pm Jack Post #15

>be faceless void >mfw I have no face

yah i no, but u guys asked for em, and ive only owrked on the game about an hour.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 15 2008, 1:02 am Riney Post #16

Thigh high affectionado

Aiee massive grammar mistakes! And spelling issues! O_O

And when did we call friggen zombies "Zeds" D: Just cause Shawn (Simon Pegg in Shawn of the Dead) says "Don't say the Zed word" doesnt mean they're called zeds!



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jan 15 2008, 1:41 am Lingie Post #17



Yeah, they're definitaly called zombies. We call them that, and you'll probably get laughed at if you don't as well.. Hard world.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 15 2008, 6:01 pm Jack Post #18

>be faceless void >mfw I have no face

Quote
And when did we call friggen zombies "Zeds" D: Just cause Shawn (Simon Pegg in Shawn of the Dead) says "Don't say the Zed word" doesnt mean they're called zeds!

ZPI

thats why, but if you ALL call zombies zombies, then I'll change it.Please bear with me, I'm new to most of mapmaking.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 18 2008, 1:07 am Lingie Post #19



I forgot to say. If you call Zombies "Zeds"... In the American slang, you're calling them "Zs."

Zed is the British way of saying the letter Z, and in my humbelest opinion.. It sounds retarded. Since the base of SEN is mostly american, we just want to save you the embaressment.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 18 2008, 4:04 am Jack Post #20

>be faceless void >mfw I have no face

okie, im embarassed now, lol.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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