StarCraft: Rivalry's four-mission teaser has been released! Click HERE to download it! By the way, this is the latest version of Rivalry's four-mission teaser. If you're a judge for the contest, find the contest version in the contest thread (link). If you're NOT a judge, or you are and want to check up on how the campaign's going, this links is for you!
As many of you are aware of at this point, StarCraft: Rivalry intends to offer a complete "expansion pack" experience via a new campaign for each race. Like StarCraft: Brood War, my campaigns will offer each race new units and heroes, and the storytelling within the maps will introduce and integrate these new units and heroes much like Blizzard Entertainment's expansion pack did. Here's a list of the new units and heroes, along with their respective descriptions. Note that, unless the unit or hero is marked with an asterisk (*), it may be removed, replaced, or otherwise modified. As always, I might add more, providing the limitations of StarCraft's engine doesn't beat me up too badly in the process.
New Units/Heroes!
UNIT/HERO NAME | DESCRIPTION *The Cerebrate | Friend and military consort to Torzul. Zerg protagonist. *Cerebrate Torzul | A powerful and intelligent Zerg Cerebrate. One of the last remaining. Zerg hero. *Mel'krieg | A Protoss/Zerg hybrid capable of stunning displays of psionic power. Zerg hero. *The Maw | Cerebrate Torzul's infested Battlecruiser. Zerg hero. Trent Alamn | An infested Terran Ghost operative. Excels at infiltration. Zerg hero. *Hunter Killer Lurker| Super-strain Lurker. Excellent against ground (no air attack). Zerg hero. *Infested Scout | Medium air fighter. Great against air, good against ground. Zerg unit. *Casan Screamer | Medium ground infantry. Fair against air, good against ground. Zerg unit. *Mutilator | Heavy ground infantry. Great against ground (no air attack). Zerg unit. *Asphyxiator | Heavy airborne beast. Great against air and ground. Zerg unit.
*Del'rathien | Mysterious Dark Templar Consular. Powerful warrior. Protoss hero. *Algannor | Pragmatic but blissfully ignorant Zealot. Keen warrior. Protoss hero. *Altaesir | The "Twilight Guardian". Extremely powerful Preserver. Protoss hero. *Immortal | Medium ranged vehicle. Good against air and ground. Protoss unit. *Clarion Tank | Heavy ranged vehicle. Good against ground (no air attack). Protoss unit. *Reptilian | Medium air fighter. Good against air, great against ground. Protoss unit. Voidship | Heavy spaceship. Excellent against ground (no air attack). Protoss unit.
*Admiral Fortune | Iron-willed and military to the core. Secretive about the past. Terran hero. *Bishop Wers | Average-grunt-turned-accomplished-sergeant. Hates his job. Terran hero. *Arenya Goska | Warhawk pilot. Squad captain. Only female in her squad. Terran hero. *Duster | Light vehicle. Fair against ground and air. Terran unit. *Mastodon | Heavy tank. Good against ground and air. Terran unit. Shadow Ops | Heavy infantry. Excellent against ground, good against air. Terran unit. *Scimitar | Medium air fighter. Great against air, good against ground. Terran unit.
All of the new units will be buildable in melee play and campaign unless I decide to include a few campaign-only units, but that's unlikely (I'm not into that design philosophy unless it's absolutely necessary; give the player more options, I say!).
One last thing. You may have noticed that "The Cerebrate" is the only character on the list that's labeled "protagonist". That's because the Zerg campaign is told through the eyes of that Cerebrate. I'm tired of including nameless Cerebrates, Executors, and Commanders in campaigns, so rather than have that, I created an actual, physical protagonist who voices his opinions and has character depth to him. The Protoss and Terran campaigns lacked an easy way to include this, so I opted to remove that role completely - which works better from a storytelling point of view, as I can then hop around in those campaigns instead of remaining tethered to one viewpoint.
Videos! Music, Voices, and Other Stuff!
THE TWO VIDEOS ABOVE FEATURE OLD VOICEWORK
THIS VIDEO IS MUCH MORE RECENT
THIS VIDEO SHOWS PROTOSS STUFF
ASPHYXIATOR VOICE SET
Title Track:
Zerg Soundtrack:
Protoss Soundtrack:
THIS IS THE CUSTOM SOUNDTRACK I CREATED FOR THE CAMPAIGN TO DOWNLOAD FOR FREE, CLICK HERE NOTE THAT IT IS INCOMPLETE AND YOU CAN FIND MORE TRACKS ON THAT SITE OR IN THIS THREAD AS I MAKE THEM
WHY AM I TYPING IN CAPS
Screenshots!
More coming soon....
That's about it. Let me know what you guys think.
SO. Been a while since I updated the thread. Three more songs are up there, as well as the Protoss teaser from before. As far as units go, everything appears to be working fine, but certain units will definitely have to be nerfed and buffed for balance reasons. Expect more on this after the campaign runs its course of development.
The units I've decided on are as following.
ZERG -Casan Screamer (morphs from Hydralisk ; available in current version) -Mutilator (morphs from Larva ; not available in current version) -Asphyxiator (morphs from Guardian ; not available)
TERRAN -Demolisher (trains from Barracks ; available) -Duster (trains from Factory ; available) -Mastadon (trains from Factory ; available) -Scimitar (trains from Starport ; available)
PROTOSS -Immortal (trains from Robotics Facility ; available) -Clarion (trains from Robotics Facility ; available) -Reptilian (trains from Stargate ; available)
I know, I know, Terrans have one new unit more than every other race. Don't worry; I'm going to do my best to balance this out properly, and if a unit has to be cut from melee play so the balance can be stabilised, it'll happen.
Screenshots (or video) of the first Protoss mission (as in, the introductory mission) should be on their way fairly soon.
Post has been edited 17 time(s), last time on Oct 9 2011, 4:08 pm by Pr0nogo.
We've gone through numerous mod- and map-related updates. I've finally resolved to just upload the maps separate from the mod, as most of the work seems to be happening with the mod at the moment (beta testing the multiplayer aspect with friends, etc.). Stay tuned for more information, screenshots, and videos.
Oh yeah. I've already had to buff and nerf about half of the custom units, and I just know that the Mastodon and Duster need buffs (or overhauls) altogether.
Well, the good news is that screenshots are required to stop people from posting threads for maps that they haven't actually started yet (as in, maps that aren't in production). Posting videos of the map actually fulfills this requirement better, so if you don't want to include screenshots then you could probably remove that section entirely
I would contact Moose or Ahli to make sure then, but it makes sense to me that videos of the map prove the map is in production better than a screenshot would. The stickied thread on the subject seems to make the intention of the rule pretty clear. If anyone tells you you can't do it that way, make sure to ask them for a reason, because as far as I can tell there shouldn't be one.
Yeah, a lot of people - myself included - felt the same way. At any rate, if it becomes an issue, I'll throw updated ones back up. I plan on doing that soon anyways.
Protoss 4.scx; -Several trigger functions fixed. -Doodads/terrain cleaned up to make for better pathing. -Certain transmissions have been properly redone to point at the right .wavs. -Various other bugs have been fixed or cleaned up.
Mod; Zerg -Zerg 'Casan Screamer' and 'Asphyxiator' have been added. -'Building Carapace' upgrade has been added.
Protoss -Immortal damage and splash radius has been decreased. Cost changed to 175/150. -Clarion damage decreased. Cost changed to 175/225. -Reptilian damage increased. Cost changed to 250/200. -'Building Plating' upgrade has been added.
Terran -Mastodon attack changed to a missile salvo attack. Health increased. Damage increased. Cost changed to 200/150. -Scimitar attack decreased. Cost changed to 175/150. -'Building Armor' upgrade has been added.
Notice: There is currently no cost for the building armor upgrades. This will be fixed in future versions.
Those are the ones you gain control of. I suppose it'd make more sense to make the player wait for the Mutalisk reinforcements. I'll change it and toss the edit in with the next update.
Pfft. 'Asphyxiator' is far more brutal than anything else I could think of (basically what you demanded in your post). If another name strikes me, I'll implement that.
As for melee air units, no. That's been done in the Zeji Conversion by RazorClawX, though.
I think your fixation towards making unit names by adding suffixes to verbs is ruining the zerg's names. Though I understand that it is to stay true to the naming formula for SC.. It's probably a better idea to think of something else....
like.. for example.. Hellkite, Bloodkite, Hellscourge, Bloodcrazed Guardian or [insert adjective] Guardian.
Unit names like Demolisher and Scimitar also ruins terran aesthetics..
but w/e... the worst offender is Asphyxiator.. lol
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg