We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I see, so I'll just seak an alternative as to represent player units being ferried over the lake. On a side note, if I remember right, constant centerview at a location that is also constantly following a unit makes the screen jump from one to the other, instead of follow it smoothly, no? Are there any good ways to make the screen move smoothly, following a moving object?
Use hyper triggers. There's no other good way.
It's still a bit jumpy, but you can make it smooth if you're in 1-player mode
None.
Well hyper trigger centering is still very jagged. I actually prefer centering every 2 seconds or so; it doesn't follow it perfectly, but jagged centering is very annoying for me.
Also note that if you're using hyper trigger centering in one player mode, you will hardly be able to move your mouse.
None.
I see. I tested it out by hypertriggering + some 100 triggers that do the exact same thing, movelocation then centerview, the outcome wasn't much different, if any, from just hyper triggering + 1 movelocation then cneterview.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I see. I tested it out by hypertriggering + some 100 triggers that do the exact same thing, movelocation then centerview, the outcome wasn't much different, if any, from just hyper triggering + 1 movelocation then cneterview.
Correct. There is no difference. Who told you to copy the trigger 100 times?
I just thought I'd try it xD, held alt+c for some time then tested the map
None.