Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: gosh i'm bummmed!
gosh i'm bummmed!
Dec 29 2007, 4:45 am
By: Sweetsuika  

Dec 29 2007, 4:45 am Sweetsuika Post #1



so...if you could help me that'd be amazing! i'm quite new to map making and quite confused!

Attachments:
1.scm
Hits: 4 Size: 35.28kb



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Dec 29 2007, 4:45 am Sweetsuika Post #2



i've saved it as hibrid/staredit



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Dec 29 2007, 8:02 am Gold_Member Post #3



What editor are you using? I started it up in SCMdraft2 and I got no errors, Although when I tried opening the map in Starcraft Campaign editor it did shut down immediatly and gave me the send error report. The map looks interesting.



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Dec 29 2007, 9:44 am Sweetsuika Post #4



oh, it's star-forge -- i forgot there are like 3/4 other map editors. it's quite confusing. thanks though. it's suppose to be a luker d...since the current one i've been playing is totally easy



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Dec 29 2007, 10:13 am y10k Post #5



120x120 mapsize is not supported by starcraft. 64,96,128,192 and 256 are. Others may cause anomalies.



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Dec 29 2007, 10:18 am Sweetsuika Post #6



wow...why do they leave the option to put in other AAA x BBB then? ANNOYING! but thank you so so so much.



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Dec 29 2007, 10:27 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sweetsuika
wow...why do they leave the option to put in other AAA x BBB then? ANNOYING! but thank you so so so much.
Because you CAN play them. But you must play a valid map first.




Dec 29 2007, 10:50 am Sweetsuika Post #8



oh, okay, sorry for the silly questions. thanks a lot. i mean A LOT. i know there are a few tutorials online on this website for triggers and such...but i'm wondering if there is a 'noobs guide book to trigger editing?' with the whole syntax and stuff like that... and how to make arrays(ill need to use them..im guessing i'll want to be efficient with code) or should i just gooogle? i just don't want to end up learn from poor examples of code



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Dec 29 2007, 10:50 am y10k Post #9



But creating such a map for bnet usage is not a good idea.



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Dec 29 2007, 10:54 am y10k Post #10



You should rather use SCMDraft2's classic trigedit then. ITs easier and much comfortable than SF's one.



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Dec 29 2007, 8:43 pm Falkoner Post #11



Actually, you have to have at least 1 normal dimension, otherwise it almost always crashes, even if you play another map first.



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Dec 30 2007, 12:35 am who Post #12



Classic trigedit is horribly slow. I use Starforge for trigger editing, since it has the auto-fill in for its text editing.



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Dec 31 2007, 2:05 am Conspiracy Post #13



For you it is slow someone09, for others, such as me, I can use it kind of fast. Because I know where to press, I can modify it from there, and SCMDraft2 allows you to type in what you want selected, with auto complete. It also has the regular trigger edit set up, with the drop down menu, which because I know where everything is, I just scroll, click, and ready for next trigger. :D



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Dec 31 2007, 2:47 am who Post #14



yeah but unless you type extremely slowly, text trigger editing is much faster, because you don't have to scroll to find the action/condition and click on each value to edit it.
I don't really like SCMDraft's text triggers, mainly because you still have to use original unit names, even if you've changed them. This can be extremely annoying, especially if you're using death counters.
e.g. i have renamed "Vespene Gas Tank 2" to "dc1"

for scmdraft:
Deaths(Currentplayer,atleast,1,Vespene Gas Tank 2);

for starforge:
Deaths(Currentplayer,atleast,1,dc1);

Starforge also has the list of available strings /options on the right, for you to select if you're reusing a long string.

EDIT: sorry, that was relatively off topic. -.-



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