I need help, I am making a map where the resource fields are very low and the bases are in very close proximity. Is there a way to stop workers from stealing minerals from other bases? or is the problem only fixed by creating a barrier.
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Yes, using triggers you can prevent them from going across and trying to steal minerals.
Player 1
Player 1 brings at least 1 men to location "Player 2 Mine Zone"
Order all men to move to location "Player 1 Mine Zone"
Preserve Trigger
Post has been edited 1 time(s), last time on Sep 2 2007, 12:25 pm by Akar.
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Or if you want to punish them for attempting to steal, you could just kill the workers
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I agree with Akor, its the best way
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The only problem I see is terran buildings flying in.
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That won't be a problem since it will only trigger at 'men'. However I think you want to use 3 triggers, 1 for each miner. Otherwise militairy units will also be teleported home, which is both iritating and open for being abused (just teleport your almost-dead units back to your base).
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Or he could simply say if the enemy brings at least 1 of any unit there, order drone, order probe, order scv away.
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thx but i was looking for a trigger that would like make the mineral patches mineable only to you... if there is such a thing
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but what if u wanted to use ur workers to fight?
Post has been edited 1 time(s), last time on Sep 2 2007, 10:26 pm by blacklight28.
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You could make it RIGHT next to the minerals, so you have to be like touching them.
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Yes, that would work, but thats alot of locations.
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Not if he is stacking them
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actually I decided to screw that mineral system. Now im trying to make the mineral fields have 3 minerals each and replenish. How should i do this.
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Just constantly have a trigger modifying all minerals for player 12 to a number higher than 8.
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The thing is i do not want the minerals to be 8+, I want them to be a very low number like about 3 or 4. The point of the map is to have a VERY limited amount of resources, would i just have a detection trigger then replace it with a mineral field?
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No, since you can't create units for player 12...
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Ahh, I see. So you want to "grow" back.
Oh and you can simply create the mineral field for player 7 and then give them to p12.
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