Staredit Network > Forums > SC2 Assistance > Topic: Dialog Inventory System
Dialog Inventory System
Feb 1 2011, 4:01 am
By: Riney  

Feb 12 2011, 8:24 pm NicholasBeige Post #21



So to reiterate, what can this exactly do?

It's not really a system if it can't be dynamically adapted and changed to suit the needs of other maps. Go learn about Data-Tables and functions, tidy up your triggering and make this better :)



None.

Feb 12 2011, 8:31 pm Ahli Post #22

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:Cardinal
So to reiterate, what can this exactly do?

It's not really a system if it can't be dynamically adapted and changed to suit the needs of other maps. Go learn about Data-Tables and functions, tidy up your triggering and make this better :)
Why data tables?




Feb 12 2011, 8:54 pm NicholasBeige Post #23



Don't ask me :lol:

I was imagining you could save an item's data field value (it's name) in a data table and have a corresponding string, refer to it's image. For easier referencing between the Item object itself, and the image which is displayed in the Dialogue Button - but I couldn't for the life of me, find a way to store an image, or even reference to an image in a variable through using a string.



None.

Feb 12 2011, 10:43 pm Riney Post #24

Thigh high affectionado

Quote from name:Cardinal
So to reiterate, what can this exactly do?

When its done, its going to be a 4 slot inventory system. Honest Id love to work with formulas and stuff to dynamically write the dialog, but I am a simple map maker. Ill have some sample triggers to show how to pick up and item and change it into a variable and make it functional with the system. Ill also have a unit with the inventory management system to alter the said inventory.

Why the topic is open, Im simply looking for ideas, to elaborate and construct this beast, as well as make it as efficient as possible, with the least amount of trigger rework as possible.



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-- Updated as of December 2021 --

Feb 12 2011, 11:02 pm NicholasBeige Post #25



just learn about multithreading and efficient initialisation would be enough to optimize this.

Arrays are mostly for consistency and ease of readability.



None.

Feb 12 2011, 11:19 pm payne Post #26

:payne:

A wiki on how to make your map load faster would be extremely great, seriously. :/



None.

Feb 13 2011, 1:50 am Riney Post #27

Thigh high affectionado

I cant remember the last time I mapped so hard



A few ghetto rigs were added to make it work. But it works.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

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