Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Dropship Movement
Dropship Movement
Nov 26 2010, 7:07 pm
By: DrZygote214  

Nov 27 2010, 3:09 am Apos Post #21

I order you to forgive yourself!

Quote from DrZygote214
I've also seen Reavers used, like in STF. just build a scarab. prolly u could use carriers too. But IDK. It might be easier to just, instead of beacons, use Starports as Airports, and just build a unit to order a command.

Or hmm. Is it possible to put a larva at each beacon, freeze it, and make it build into something?
I'm pretty sure it's possible, I've seen a map somewhere in our database that showed how to make a larva not die when it's not a creep. The thing is, when you build something, you will need to remove the egg and put a new larva right?




Nov 27 2010, 3:12 am DrZygote214 Post #22



Quote from Apos
The thing is, when you build something, you will need to remove the egg and put a new larva right?

Yup, or u could just cancel the egg so it reverts to a larva. Do you know how to keep the larva alive? Leme know, cuz this is the last hurdle. Problems 1 - 4 will be solved if we can do this.



None.

Nov 27 2010, 3:31 am Apos Post #23

I order you to forgive yourself!

http://www.staredit.net/?file=2330

I found this in one of my experimental folder. It seems like you could find it useful for your purpose.




Nov 27 2010, 4:17 am DrZygote214 Post #24



Interesting, but wow that map uses some complicated technique involving hallucinations, ai scripts, burrow and mineral detection, and idk what else. I'll consider it as a last resort, but really i wanna use free larva.

Unfortunately, there are now 2 more problems:
Problem 5: an airplane flying over an airport that is NOT its destination, should not stop there (not really that important, but hey, i've been surprised before).
Problem 6: when a new Dropship is produced from the starport, it should fly to the nearest Airport.

Really it's prob6 i'm worried about. Not sure how to find the nearest Airport in the first place.

Post has been edited 1 time(s), last time on Nov 27 2010, 1:01 pm by DrZygote214.



None.

Nov 27 2010, 4:44 pm Apos Post #25

I order you to forgive yourself!

Quote from DrZygote214
Really it's prob6 i'm worried about. Not sure how to find the nearest Airport in the first place.
Create an airport beside the starport and order it there?




Nov 29 2010, 3:55 am rockz Post #26

ᴄʜᴇᴇsᴇ ɪᴛ!

I haven't read the entire thread thoroughly or looked at the map, however I'll answer the questions to the best of my ability:
Quote
1. Dropships should only be able to load/unload at the beacons.
Hard to do without side effects. One way is to center a location over the dropship. If there isn't a beacon on the location, then load any units into the transport. The other way is to give the dropship to another player. The third way is to use a virtual dropship system, which would unfortunately limit the number of dropships you can have to a theoretical number of unused but placeable units and storage space on the map.
Quote
2. Dropships should only be able to move among beacons (i.e., if they are not over a beacon, they should either be moving to one or they should be prevented from load/unload).
With infinite beacons, I can't see this being possible.
Quote
3. More than 1 dropship can be in flight at a time. (not as important, might be 100x harder this way)
Not that hard, but will cause problems if they overlap, unless you use a virtual dropship system, in which case you can mark each dropship with a unit (which can't be unloaded due to script).
Quote
4. Theoretically infinite beacons and dropships must be possible.
I don't think you can do infinite dropships easily.
Quote
Problem 5: an airplane flying over an airport that is NOT its destination, should not stop there (not really that important, but hey, i've been surprised before).
again unlikely. The problem is you need a target other than the dropship's target.
Quote
Problem 6: when a new Dropship is produced from the starport, it should fly to the nearest Airport.
Easy to theorize with virtual dropships. Put the new dropship in a mobile grid, or sequentially larger locations.


In order to freeze an air unit (or ground unit) you can move the unit to a location whose center is off the map. You can edit the location off the map by clicking on location properties in scmdraft, or just dragging it in starforge. Don't touch the location afterwards or it will be "fixed" back to the edge of the map. So long as you don't edit the properties again it will work.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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