I have a Weapon which acts like this:
Create Persistent (x7)
Launch Missile - Mover = (very, very slow, medium accelerate, very high top speed)
Damage - 4
So, it does 28 damage to a target unit (spread across 7 hits which all land pretty quickly due to the acceleration).
My problem is that, if a unit has <4 Hitpoints, it dies as soon as the first Missile hits it. The other 6 will just fly to 'target point of (the now dead unit)' and cause no damage.
What I want is... for the missiles to periodically CHECK for nearby targets, and if their intended target is == DEAD. I want them to change their target (ie. Fly towards a target which is alive).
Is this possible? I was playing around with the idea of giving a Search Area effect to the missile itself but then again I really do not know where to take it from there... any helps?
Edit: if you must know - the idea behind this weapon is that Each attack lowers the targets armour by 0.5. Or, rather each attack has a 50% chance of lowering the targets armour by 1. Haven't decided which to implement just yet. But, as cool as it currently looks - when a unit dies after the first missile hits it... it loses all coolness due to 20+ damage going onto nothing...
Its similar to Nuking a 1hp Drone. Not cool
Edit #2: Another thing I would like to use this functionality for is when a slow moving missile (guided) is launched targeting a Stalker. But, if the Stalker 'blinks', the missile just hits the ground where the Stalker was before blinking away... Instead of following the Stalker to where it 'blinked' to.
Post has been edited 2 time(s), last time on Nov 21 2010, 2:31 pm by Cardinal.
None.