Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Illegal Resource Placement
Illegal Resource Placement
Dec 15 2007, 3:57 pm
By: TartarusMkII  

Dec 15 2007, 3:57 pm TartarusMkII Post #1



How do i place minerals and gas close to the command center buildings in draft 2?



None.

Dec 15 2007, 4:07 pm Falkoner Post #2



Options>Units Then disable 'require mineral distance'



None.

Dec 15 2007, 4:18 pm TartarusMkII Post #3



meh i dont have that 0_o this is in draft 2. do i have an older version er somethin? >.>



None.

Dec 15 2007, 4:25 pm Falkoner Post #4



http://Falkoner.CoW.GooglePages.com/Programs.html

Get the one there.



None.

Dec 15 2007, 4:30 pm TartarusMkII Post #5



ty



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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