Is there anyway to allow the sharing of units in team play without playing the map on team melee? Or can a team melee map be created?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Quote from rudeanduncouth
Is there anyway to allow the sharing of units in team play without playing the map on team melee? Or can a team melee map be created?
Neither.
But you can make a system which centers a location on an observer and gives all units there to another player when he moves a civ to a beacon.
That mean the obs is the point which units you want control of and the civ activates the give.