1) Why can't we see who bought tickets for the raffles?
2) Why can't we see when the Magic Boxes will be reset?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Then make them poison. This is pretty much what is stopping games from being added. Nobody codes them.
Besides this is not a site for random php/flash/whatever games it's a StarCraft website.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Not for me, for you.
I don't care much for games.
I'm questioning why is this even a topic. I'll answer anyways.
1) Why can't we see who bought tickets for the raffles?
Surprise I suppose. Why would you want to know who bought a ticket anyways? It's not like that person has +1 more luck points than you. Unless you gave someone money so they can buy another raffle and split winnings with you, I suggest that people should remain anonymous when buying raffles. I mean...irl, people don't show a board about who bought a raffle ticket.
You can't force someone to not buy a raffle ticket and harass them if they buy one. Is that your purpose of asking this question?
2) Why can't we see when the Magic Boxes will be reset?
It says reset every 13 hours. Find a time when it restarts and monitor it from there. Need a I say more?
As for the additional games on SEN, I'm sure we are capable of adding a game SIMILAR to magic boxes can we? The only purpose here is that we need a lower pay-in and pay-out, since 20 minerals for a magic box game and receiving mostly 0 minerals is simply too much of a cutthroat price. 1) Then why aren't you complaining about Magic Boxes showing the names of people? It's just a little feature that could make it a bit more funny.
2) Raffles' reset is supposed to be periodic as well, though we do have the timer... get it?
As for SEN Games ideas, if anyone is interested:
http://www.staredit.net/topic/12033/2/#250752
None.