Staredit Network > Forums > SC2 Custom Maps > Topic: Special Forces: Elite
Special Forces: Elite
Sep 12 2010, 5:30 am
By: mikelat
Pages: < 1 2 3
 

Sep 27 2010, 10:23 am Fierce Post #41



Brilliant map mike. Beat it with 3 players. It was very difficult and was challenging from start to finish. Glad to see updates being pumped out :D

My cousin and I really enjoyed playing this. I'm really looking forward to more maps made by you! :D



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Sep 27 2010, 4:54 pm mikelat Post #42



I've gotten a lot of good feedback, it's just a shame that it's been pushed to the bottom of the battle.net list. It'll be a while before a good majority of people play it.



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Sep 27 2010, 11:07 pm Fierce Post #43



It's a shame indeed. Battle.net's current system for custom maps needs to be fixed up. At least they could do is add a "Favorite" feature so it pins your favorite maps at the top of the list or in another list.

I can't stand that one modified version of your map. The only thing interesting about it is that it shares resources. I mean you can even start with a Ghost that does 70 damage :|

So any ideas being thought of for new maps or are you just going to keep updating the current map? I can't wait to see more from ya!



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Sep 27 2010, 11:58 pm Neki Post #44



Yeah, I've seen that new version, shared mineral income is cool, but completely 100% shared kinda takes away the competitive nature of the map, because the lazy guy in the back is getting the same amount of minerals as the guy with 6 vikings raping everything. We'll just wait for Yoshi to roll out a new update with new heroes maybe, like, predator hero!



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Sep 28 2010, 12:41 am mikelat Post #45



That's why I'm not inclined to put shared resources in, but there's an edit and if people like that better who am I to say otherwise?



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Sep 28 2010, 2:45 am payne Post #46

:payne:

I haven't re-tested the map yet, but if I can really thank you for one thing, it'll be to have created the first Open Source project popular among Battle.net 2.0
And I am really glad to see people respect the "Original made by:" credit-form. I hope it gives a demonstration of how fair the users are and actually pushes people to release more Open Source projects!
Open Source iz teh shit! :hurr:



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Sep 28 2010, 3:42 am mikelat Post #47



Open maps are what evolve game types. That's the way it was for Starcraft 1, and that's the way it'll be for Starcraft 2. I just hope I set enough of an example to pave the way for other mappers to do the same.



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Sep 28 2010, 5:08 am Neki Post #48



Played it, I love the colour mixes representing vary strengths, speed and HP, it's a really nice touch, especially making the buildings better. I think diamondbacks a little OP right now, they basically can infinitely kite everything except for green Kerrigans and broodlords, but broodlords aren't that big of a problem. I do like how you integrated upgrades into the CC, but is there someway you could make a back button, because I accidentally always click upgrade out of habit (because I use it more) when I want to build a unit, and I always have to select and de-select the CC. Sucks that you can't hotkey it either. I do like that abilities are scaling much better, the Viking BFF is actually pretty beefy now. Some increased spawn might help later on, me and two other people were having trouble sharing mobs with each other because it only got to like 20 units every 6 seconds at the end. Also glad that you increased the healing amount, much better now, less waiting in the early game. I still want an awesome predator hero!



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Sep 28 2010, 11:12 am Fierce Post #49



I'd have to agree with Neki on this one. I liked the original version how you had your own building that you could hotkey and you wouldnt have to bring your screen all the way back to upgrade. Keeps things more fast paced, in my opinion.



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Sep 28 2010, 4:10 pm mikelat Post #50



I'm going to refine the building in the next patch so it can be hotkeyd.



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Sep 30 2010, 7:57 am mikelat Post #51



One final update to the map on 30/9/2010, check out the changes: http://www.mikelat.com/2010/09/30/special-forces-elite-%E2%80%93-minor-patch-09302010/

Download here: http://www.sc2mapster.com/maps/special-forces-elite/



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Sep 30 2010, 9:40 am Neki Post #52



Couple of things:
Quote
Orbital Fortress total HP and damage has been nerfed to make it more vulnerable. However, it will now attack heroes.
Like splash damage, or do you mean it'll attack enemies?
Quote
Health regen increment per upgrade raised from 0.1 to 0.25 (it’s far more viable to get life upgrades now).
Approve of this, I get a lot of health upgrades and I never saw any huge returns until well into the 1000+ mineral range.
Quote
Ultralisks and Pgylisks spawning no longer have that 3 second invincibility buff bug.
This bug made it really annoying to kill ultralisks. >.<

Any comments on the Diamondback hero? I find him grossly overpowered, but that's just me, the ability to infinitely kite 90% of the game units seems a little imba.




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Sep 30 2010, 4:01 pm mikelat Post #53



There's no friendly fire in this game. I always regarded players attacking allies and tanks splashing allies as negative experiences in special forces so I made an effort to remove them. When I said heroes I mean they target kerrigans and omegalisks now. I removed that before to prevent strategies where you'd send kerrigans into the invincible orbital fortress, however since it's vulnerable and relatively weak that's no longer necessary.

I'm pretty comfortable with unit balance as of now, I don't think anything is insanely overpowered, but if the map hits first page again I might revisit it.



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