Brilliant map mike. Beat it with 3 players. It was very difficult and was challenging from start to finish. Glad to see updates being pumped out
My cousin and I really enjoyed playing this. I'm really looking forward to more maps made by you!
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I've gotten a lot of good feedback, it's just a shame that it's been pushed to the bottom of the battle.net list. It'll be a while before a good majority of people play it.
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It's a shame indeed. Battle.net's current system for custom maps needs to be fixed up. At least they could do is add a "Favorite" feature so it pins your favorite maps at the top of the list or in another list.
I can't stand that one modified version of your map. The only thing interesting about it is that it shares resources. I mean you can even start with a Ghost that does 70 damage
So any ideas being thought of for new maps or are you just going to keep updating the current map? I can't wait to see more from ya!
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That's why I'm not inclined to put shared resources in, but there's an edit and if people like that better who am I to say otherwise?
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I haven't re-tested the map yet, but if I can really thank you for one thing, it'll be to have created the first Open Source project popular among Battle.net 2.0
And I am really glad to see people respect the "Original made by:" credit-form. I hope it gives a demonstration of how fair the users are and actually pushes people to release more Open Source projects!
Open Source iz teh shit!
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Open maps are what evolve game types. That's the way it was for Starcraft 1, and that's the way it'll be for Starcraft 2. I just hope I set enough of an example to pave the way for other mappers to do the same.
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I'd have to agree with Neki on this one. I liked the original version how you had your own building that you could hotkey and you wouldnt have to bring your screen all the way back to upgrade. Keeps things more fast paced, in my opinion.
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I'm going to refine the building in the next patch so it can be hotkeyd.
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There's no friendly fire in this game. I always regarded players attacking allies and tanks splashing allies as negative experiences in special forces so I made an effort to remove them. When I said heroes I mean they target kerrigans and omegalisks now. I removed that before to prevent strategies where you'd send kerrigans into the invincible orbital fortress, however since it's vulnerable and relatively weak that's no longer necessary.
I'm pretty comfortable with unit balance as of now, I don't think anything is insanely overpowered, but if the map hits first page again I might revisit it.
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