Detecting nukes
Dec 3 2007, 10:13 pm
By: Sie_Sayoka  

Dec 3 2007, 10:13 pm Sie_Sayoka Post #1



I was just wondering if there was any way to detect nukes while in the air, or when leaving the silo. Or if there is any way to detect the nuke laser.



None.

Dec 3 2007, 11:10 pm blacklight28 Post #2



Well, it'll say on the screen, Nuclear Launch Detected, and it will say that in your speakers. I don't know about detecting the red laser.



None.

Dec 3 2007, 11:20 pm Falkoner Post #3



There's no way to detect the red laser, but I think that you can detect if a player brings a nuke to anywhere, since it's done in Nuke Dodge.



None.

Dec 4 2007, 12:53 am Riney Post #4

Thigh high affectionado

I Belive its been said before, that you cannot detect, move, or anything to a nuke, though I'm not sure. I'd say try googling it, but hey, when did google know about nukes? :shifty:



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Dec 4 2007, 4:41 am Falkoner Post #5



Maybe it's just for preplaced nukes then.



None.

Dec 8 2007, 12:51 am MichaelP2234 Post #6



Yes, you can and I just did. This will work if you plan on only having one ghost only and a pre-defined nuclear silo. Here's how you do it with an advanced editor. I used SCMDraft.

1.) Create a location above the nuclear silo. It can't touch the silo or else it will activate even if you haven't launched it.

2.) Create a trigger to detect the nuke:

Player: (owner of silo)

Condition:
[X] Switch "Nuke_Launched" is "Cleared"
[X] (owner of silo) brings "exactly 1 Nuclear Missile" to "Nuke"

Action:
[X] "Set" Switch "Nuke_Launched"
[X] Preserve Trigger

3.) Create a trigger to find the ghost:

Player: (owner of silo)

Condition:
[X} Switch "Nuke_Launched" is "Set"

Action:
[X] Move Location Labeled "Ghost" on unit "Ghost" owned by player (other player) to "Anywhere".
[X] "Clear" switch "Nuke_Launched"
[X] Preserve Trigger

Post has been edited 3 time(s), last time on Dec 8 2007, 1:00 am by MichaelP2234.



None.

Dec 8 2007, 1:15 am Sie_Sayoka Post #7



cool ill try it out ;)



None.

Dec 8 2007, 4:08 am Falkoner Post #8



Oh, so you CAN detect them if they aren't preplaced, okay, it's very simple then.



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