Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help with some Triggering
Need help with some Triggering
Aug 23 2010, 4:15 am
By: Striker  

Aug 23 2010, 4:15 am Striker Post #1



Okay, well I'm trying to get it where i have 7 people spawning at same time and when all of them die they re-spawn at same time. All i get is 1 player spawning and no one else does. Any help would be awesome

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Obs Tournament [750] NR.scx
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None.

Aug 23 2010, 4:32 am Azrael Post #2



The reason is because the death of Zerg Zergling is being set to 0 for Player 1 after the "Level 1" trigger fires once, for Player 1. When it gets to Player 2 and so on, the deaths of "Zerg Zergling for Player 1" is already 0.

Ideally, the way you want to set this up is like this:

The "Reset" trigger should modify the death count of Zerg Zergling to 1 for Force 1, not Player 1.

Then, the "Level 1" and "Level 2" (etc) triggers should say:

Conditions:
Current Player has suffered exactly 1 death of Zerg Zergling.

Actions:
Modify death count for Current Player: Set to 0 for Zerg Zergling.
Create 1 'Level 1' at 'Start' for Current Player.
Preserve Trigger.

Post has been edited 2 time(s), last time on Oct 12 2010, 11:59 am by DevliN. Reason: Mineral abuse.




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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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