(4)Corilith
Sep 2 2007, 9:14 am
By: Excalibur  

Sep 2 2007, 9:14 am Excalibur Post #1

The sword and the faith


Melee: http://www.panschk.de/mappage/(4)Corilith(n).scm
Obs: Not available at this time.

Post has been edited 1 time(s), last time on Sep 5 2007, 8:01 am by Excalibur.




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The sword and the faith.

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Sep 2 2007, 11:33 am BeDazed Post #2



Well made architecture and outline of the map, however...
a single siege drop on middle besides the nat could destroy the natural.
I take it it's an island map, as for the natural minerals, It would be unwise to keep access from otherside of the minerals.



None.

Sep 2 2007, 12:23 pm Excalibur Post #3

The sword and the faith

Mm, i was trying not to tighten things up and was a little worried about the distances with siegetank fire. Ill look into what im going to do about it.




SEN Global Moderator and Resident Zealot
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The sword and the faith.

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Sep 2 2007, 3:02 pm Valug Post #4



I like it, I can't see anything wrong with it off the top of my head. It could be since I haven't played starcraft in like 6 months though. I don't really like how the map is 100% symmetrical with doodads and everything, but thats more of a matter of opinion. (Nothing wrong with symmetry, but I never liked maps that were 100% with doodads/types of land tiles.)



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Sep 2 2007, 4:23 pm Excalibur Post #5

The sword and the faith

All right, thanks Valug. (:




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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Sep 3 2007, 8:42 am Excalibur Post #6

The sword and the faith

Updated!
Minerals put in to prevent CC floating. Slight tank drop spot fixed.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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My stream, live PC building and tech discussion.

Sep 5 2007, 8:01 am Excalibur Post #7

The sword and the faith

Updated!
Balanced gas at mains/nats




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
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Sep 6 2007, 2:28 am MNeox Post #8



Looks like terran can still float a cc to the expos near the center of the map. :P



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Sep 6 2007, 3:58 am TitanWing Post #9



It's not like he's gonna fill the whole damn map full of mineral blocks to prevent CC landing. Mineral only expos don't make much of a difference until late game when everyone's fighting down there already.

Not a problem, no need to fix.



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Sep 6 2007, 7:54 am Excalibur Post #10

The sword and the faith

Actually Titan those have gas too.

The way i look at is that i cant fill up the whole place with minblocks. I did the best i could with it and thats that. This is a fine example of a balanced air map IMO and im proud of it as one of my better maps. I do hope i do well in the contest.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 6 2007, 9:52 pm Valug Post #11



The mineral blocks in the 4 center expos are unneeded in my opinion, I always thought terran's ability to float their buildings was an advantage to them. I can see placing a mineral block on an easily attainable air only expo on a ground map, but with air maps they are not needed, in my opinion of course, what the hell do I know.



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Sep 7 2007, 1:04 am TitanWing Post #12



Yeah...it only gives Terran a major econ advantage.



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Sep 7 2007, 3:05 am Protogod Post #13



Quote from Valug
The mineral blocks in the 4 center expos are unneeded in my opinion, I always thought terran's ability to float their buildings was an advantage to them. I can see placing a mineral block on an easily attainable air only expo on a ground map, but with air maps they are not needed, in my opinion of course, what the hell do I know.
Quote from TitanWing
Yeah...it only gives Terran a major econ advantage.

Yes. It is an advaantage to them, but when it would affect gameplay clearly in their favor, it must be changed. This allows terran to, essentially, FE. This gives them a boost over other races who need transports to expo (most importantly Zerg, who need to expo quickly and often.)

It just creates a very akward gameplay issue.



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Sep 8 2007, 6:59 pm yenku Post #14



I dont know what skill you guys are, but usually for me, whether zerg or protoss, by the time i have expanded once, I have air to drop. Terran will first capture the natural ( naturally =D ), and by the third expansion, protoss or zerg will be fine to attack any others. It is an air map and thats why this is a little more flexible.

Good map Excalibur. That is major improvement since I last knew you.



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Sep 12 2007, 4:45 pm ATG Post #15



O.o nice map excalibur.It is balanced, fun to play (I suppose) and I'd prefer to play on it instead of many other maps.Do you know why? Here's why
  • It's on my favorite tileset.
  • It is just great ^^




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Sep 12 2007, 6:54 pm Excalibur Post #16

The sword and the faith

Thank you to ATG and Yenku.
Corilith is currently fighting the competition in TitanWing's map contest at WarBoards. :)




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 17 2007, 6:14 pm Fisty Post #17



Although I dont really like the isometric squares or whatever they are at main (looks ugly imo) rest looks good.



None.

Sep 23 2007, 7:06 pm Tazzy Post #18

Long forgotten founding member :P

I like this map, there is something about it that makes me like this map.



Long forgotten founding member of sen

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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