Observer CatchAnother random idea. This is only a simple working prototype. No levels, victory conditions, or any of that.
- Bring your unit to the top.
- Stay in contact with an observer to avoid dying.
- Your gas is your survival timer. If it hits 0 before you touch an observer or safe zone, you die.
- Gas refills on contact with observer/safe zone.
Yeah. Pretty basic. I could turn it into a full map if I wanted.
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I didn't think you were actually serious.
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But seriously: Why not? I think this is what I should have been doing from the start: Rapidly prototyping simple, cheap concepts until something appeared that was
fun, and
then blowing it up into a mega trigger map.
Actually, it's almost more fun just making these cheap maps than doing the real thing. Especially since I appear to get
virtually no meaningful feedback either fucking way.definitely not a personal gripe
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This looks like a great system that our future generations might want to adopt for the sake of their living.
Is that a meaningful enough comment for you?
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This map is really easy. Interesting concept though.
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What if later levels involved slower units and players were racing each other?
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That would work. Or you could use faster units as well. But I think you should consider making the gas lower or make it decrease faster when you're not on an observer.
New map name: Be the Rapist*
*Any reference to existing maps is completely coincidence.
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That would work. Or you could use faster units as well. But I think you should consider making the gas lower or make it decrease faster when you're not on an observer.
k. I was also thinking of making your ability to park on top of an observer time limited as well.
New map name: Be the Rapist*
*Any reference to existing maps is completely coincidence.
You sir are a fucking genius.
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Quote from name:Tuxedo-Templar
[quote=name:stickynote]k. I was also thinking of making your ability to park on top of an observer time limited as well.
Why not destroy said observer after a few seconds spent under it? And also change the observer for faster units?
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Why not destroy said observer after a few seconds spent under it? And also change the observer for faster units?
Destroying it would be one way to do that.
I'd be easier to give players slower units than to replace all observers on the field with faster air units.
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You should complete this as a race game.
Cheap Concepts like these are usually the maps that get played a lot with pubbies..
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You should complete this as a race game.
Cheap Concepts like these are usually the maps that get played a lot with pubbies..
*cough* Temple Siege *cough*
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