Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Units in Statis that are uninvincable
Units in Statis that are uninvincable
Jul 4 2010, 6:14 pm
By: DaSickMarine  

Jul 4 2010, 6:14 pm DaSickMarine Post #1



How do you make units tat are in Statis uninvincable so they could get attacked



None.

Jul 4 2010, 6:14 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Turn off invincibility.




Jul 4 2010, 6:34 pm goobie Post #3



If you want to have units invincible besides the ones in stasis you'll need some way to tell the two apart, by location or player owner I suppose. It really depends on what you're trying to do. This trigger will make any stasis'd units vulnerable (along with all other units on the map). Combined with hyper triggers it will make the vulnerability affective in stasis nearly instantaneously.

Trigger
Players

  • Player X
  • Conditions

  • Always
  • Actions

  • Disable Invincibility for All [Any Unit] owned by All Players at Anywhere
  • Preserve Trigger




  • There's got to be something more to life than being really, really, ridiculously good looking...

    Jul 4 2010, 7:52 pm Aristocrat Post #4



    Un-invincibled units in stasis still have these properties:
    -They cannot be targeted by spells, including restoration and heal.
    -They cannot move/attack/do anything that they couldn't otherwise when in stasis.
    -They can be killed. When they die, the stasis will disappear with it.
    -They *can* be damaged with the effects of spells, just not direct targeting spells.



    None.

    Jul 4 2010, 11:04 pm Lanthanide Post #5



    Quote from Aristocrat
    -They cannot be targeted by spells, including restoration and heal.
    Can CPU players target them with spells?



    None.

    Jul 4 2010, 11:25 pm Heinermann Post #6

    SDE, BWAPI owner, hacker.

    They probably won't target them even if it could.




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