Units on Void
Jun 9 2010, 8:39 pm
By: Tones  

Jun 9 2010, 8:39 pm Tones Post #1



How do you keep units on void terrain? When I place it in the editor and play the map, it says the units are not placed.



None.

Jun 9 2010, 8:55 pm DeathKiller2 Post #2



place the unit somewhere else, then moveunit on the void



None.

Jun 9 2010, 9:03 pm Tones Post #3



That doesn't seem to work for me.. Does your method include resources like gas tanks and ore chunks?



None.

Jun 9 2010, 9:13 pm ImagoDeo Post #4



IIRC, there's only one or two squares of null terrain that can be walked on. They're to the right of the creep tiles in the Tileset Indexed section of SCMD's terrain window.



None.

Jun 11 2010, 1:39 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

If you're on installation, the walkable terrain is much harder to get to (though it exists).

Note that as soon as a unit is on walkable terrain, it can walk over anything until it gets to a normal terrain piece.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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Riney -- Somethings never change.
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Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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