Is there any way to disable the Terran "Lift" so I don't have to waste a couple triggers on a no lift ban?
EDIT:
That was probably a stupid question. Enable/Disable correct?
Post has been edited 1 time(s), last time on Jun 9 2010, 10:41 am by NudeRaider. Reason: merged posts
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It is not possible to disable lift.
There is no trigger limit so there's no "wasting" of anything going on here. Use the method described here:
http://www.staredit.net/topic/10882/
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Actually you're wrong, because I used disable "Doodad" and it worked for me.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Well what he meant is you can't do it for active buildings. Usually you want buildings to build something in them. After disabling them they cease functioning. If you just need it for tech, then go ahead and disable it.
@Aristocrat: Actually, there is a trigger limit. It's something like 65000.
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I believe it's 2^16 triggers, since that is a binary number and would make sense.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I believe it's 2^16 triggers, since that is a binary number and would make sense.
2^16 triggers crash when you save the game, 65535 and you are fine. So yes, 2^16.
I didn't know you could use that many triggers, so why does it say at the bottom of scmdraft 227/255 triggers? Did I say triggers in my first question? I meant Locations. Sorry.
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