Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Having trouble with wait timer
Having trouble with wait timer
Sep 2 2007, 12:45 am
By: Kenshin2004  

Sep 2 2007, 12:45 am Kenshin2004 Post #1



I have been working on a map the last couple of nights and it was going smooth up untill last night. It's an Rpg im making and for my one class ( Illusionist ), the triggers just don't work. It activates because the text comes up but the trigger fires like twice then stops working.
Ex:
Switch 91 is set:
Move all "Arbiter" at location Anywhere to location ILL follow
Wait 1000 milliseconds
Preserve Trigger

When i do this it refuses to work. As soon as i take that wait command out though it follows perfectly ( albeit too fast ). Even putting in just one millisecond screws it up and I have no idea what is doing it. The trigger that sets the switch is this

Set to player 1:
Current player brings at least one men to location p1s2
Current player brings at least 2 Finger to location p1Hand
Current player commands at least 1 Illusionist
Switch 91 is clear

Remove all Finger for current player
Center view at Location ILL follow
Display for current player : Cast Blackhole- Lasts 15 seconds
Set switch 93
Create 1 Arbiter for current player at ILL follow
Enable invincibility by all Arbiter owned by current player at Anywhere
wait for 15000 milliseconds
Remove all Arbiter for current player
Clear switch 93
Preserve Trigger

---This is what i have and i have no idea why it dosn't work. I also have the same problem with a spell similar as it dosn't fire when i add the wait command.
If you want to see the trigger in orginal source, i will attach the map itself.
~thanks in advance..
Kenshin2004

Post has been edited 3 time(s), last time on Sep 2 2007, 12:47 am by Kenshin2004.



None.

Sep 2 2007, 12:50 am Falkoner Post #2



Do you have any Hyper Triggers in the map?

If you do you are getting wait blocks, this tutorial explains them a bit.

If you move the hyper triggers to the bottom of the trigger list it should fix the problem, the hypertriggers will just turn off while the wait runs.

Post has been edited 3 time(s), last time on Sep 2 2007, 12:53 am by Falkoner.



None.

Sep 2 2007, 1:32 am Kenshin2004 Post #3



I am using hyper trigs
Player 7
Hypertrigz

and how am i sopposed to move them to bottom? can i have if i dont have draft? the hypers are only under player 7 trigs



None.

Sep 2 2007, 2:06 am Falkoner Post #4



What player are the waits running for?



None.

Sep 2 2007, 2:45 am Kenshin2004 Post #5



The hyper triggers are under player 7s( nuetral kinda base comp)
the effected triggers are gona be players 1-6



None.

Sep 2 2007, 5:14 am Falkoner Post #6



Are there any other waits running under those players?



None.

Sep 2 2007, 6:00 pm Kenshin2004 Post #7



There are multiple triggers with wait commands in them in players 1-6, yes



None.

Sep 2 2007, 9:45 pm Falkoner Post #8



If they are running at the same time as other waits you will have your waits extended longer than you would want.



None.

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