I will periodically check the pub list, and it's being hosted more than I'd expect it to yet(although it's usually m9b). 3.4 is still definitely more popular still. I'll join a 3.4 game and ask them if they'd want to play m9, and I just hear "m9?" so right now no1 really knows it exists.
"you can have the classic lv1 if you suicide your infested terran at the top in the first 30 seconds."
How!? nothing to ram it against, nothing to kill it, and burrowing doesn't work.
And it needs to be more clear, unless you want it to be an easter egg?
Maybe centering screen to it once you pick medic with instructions on actually HOW to do it would work.
I thought everyone knew that telling your IT to attack anywhere blew it up... and I actually don't want it to be more clear. I don't want a noob to think it's something they should enable their first time playing.
ALSO: I'm being told by wally that the enemy spawn uping thing i added is rigged. He says LM, assault, and volt can not be beaten if they do this. Anyone finding this new feature rigged? I'd like to see a replay of it being unbeatable.
Post has been edited 1 time(s), last time on May 30 2010, 8:14 pm by ClansAreForGays.
DM vs DM is still messed up. A green DM used l4 on me, and my partner, teal DM, spawned broodlings.
Also, you never switched archers l2? I was looking forward to using a new l2
Post has been edited 1 time(s), last time on May 30 2010, 9:05 pm by 24million.
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ALSO: I'm being told by wally that the enemy spawn uping thing i added is rigged. He says LM, assault, and volt can not be beaten if they do this. Anyone finding this new feature rigged? I'd like to see a replay of it being unbeatable.
I don't understand this. It only upgrades enemy spawn. So all heroes can benefit from it equally (not just splash units). The other team is fully capable of doing the same as well. Sounds more like Wally is ranting because he lost a game or games where they upped spawn and had those units than having a legitimate argument. I'll check it out though.
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>be faceless void >mfw I have no face
I haven't watched the replay yet, but you DO realise medic can put his l1 back to normal at the start of the game, right?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I haven't watched the replay yet, but you DO realise medic can put his l1 back to normal at the start of the game, right?
Yeah, obviously the medic didn't know.
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Just watched replay and he isn't talking about medic l1 he is talking about temple cooldown. Seeing that makes me realize how crappy the cooldown is... really do we want matches like that? There was a reason why as TS evolved it was taken out, and now you see one good reason.
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I don't think the other team noticed, since most people are new to M9 and don't know that you can have the old l1. They had a volt that got confused as to why he kept getting a medic by him.
24million (West/East/Asia/Communism)
Thanks...
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ALSO: I'm being told by wally that the enemy spawn uping thing i added is rigged. He says LM, assault, and volt can not be beaten if they do this. Anyone finding this new feature rigged? I'd like to see a replay of it being unbeatable.
LOLWally is mad b/c my team beat his team badly since blue assault kept upping enemy spawnIt was fun to see him rage quit. the counter is to up spawn yourself Yeah, it doesn't make the other team unbeatable at all lol.
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Anyone see summoner camping enemy temple and getting 3 kills of the same unit within 30 seconds a problem? Because I sure am.
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Once you reach temple it's GG. Summoner got indirectly nerfed early game and huge buff late game.
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I will periodically check the pub list, and it's being hosted more than I'd expect it to yet(although it's usually m9b). 3.4 is still definitely more popular still. I'll join a 3.4 game and ask them if they'd want to play m9, and I just hear "m9?" so right now no1 really knows it exists.
"you can have the classic lv1 if you suicide your infested terran at the top in the first 30 seconds."
How!? nothing to ram it against, nothing to kill it, and burrowing doesn't work.
And it needs to be more clear, unless you want it to be an easter egg?
Maybe centering screen to it once you pick medic with instructions on actually HOW to do it would work.
I thought everyone knew that telling your IT to attack anywhere blew it up... and I actually don't want it to be more clear. I don't want a noob to think it's something they should enable their first time playing.
ALSO: I'm being told by wally that the enemy spawn uping thing i added is rigged. He says LM, assault, and volt can not be beaten if they do this. Anyone finding this new feature rigged? I'd like to see a replay of it being unbeatable.
It's not unbeatable, but it's really dangerous.
And with multi-select enabled in this game, there is no more 'unbeatable strategy' since you can, do the exact same!
Anyways, there's one problem? It's actually +3 instead of +1 , so you might want to fix the quantity of this.
If you want to see replay, here it is. Sure is funny if you did it to those unexpected!
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Once you reach temple it's GG. Summoner got indirectly nerfed early game and huge buff late game.
Summoner broke in to base and lm died, and then the lm died again since it had no mana, then the lm died AGAIN. With stun units, they can just camp hero spawn and rape the mana'less enemies... Rine can l4 around the hero spawn and get an insta kill. Was this really the purpose of cooldown?
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Summoner broke in to base and lm died, and then the lm died again since it had no mana, then the lm died AGAIN.
Alright that's dumb. Certain changes will be made.
Also I see no downside to upping enemy spawn. Which in some cases is a bad thing. 2v2'd some people and I was summoner and purely upped spawn and took all lanes and I had 400 exp by first night. 700 when I killed the enemy players with 3 of lings, yes just 3 lings. No sims and my ups were 28/15. There should be a downside to upping spawn or else it can get out of hand.
Is it also strange if I have 2000 exp by rines and everyone else has like 400-500? I think so.
Post has been edited 1 time(s), last time on May 31 2010, 6:44 pm by Vortex-.
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2v2'd some people and I was summoner
anyways I'll be needing M9e testers around 10 tonight. Fixed E. spawn upping, and have 2 ideas for balancing temple heal. I don't see how DM lv4 is still glitching, cuz it doesn't in 1v1, o that's gonna be a pain. Was there anything else?