Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege M8e
Temple Siege M8e
Oct 27 2009, 4:30 am
By: Moose
Pages: < 1 « 29 30 31 32 3348 >
 

May 20 2010, 4:59 am NinjaOtis Post #601



Interesting idea, I like it but it has a high possibility to be imbalanced, but tele shouldn't be instant, should be delayed long enough for other units to have a good chance at killing rine.
I'll ask my friends for suggestions regarding an evade spell/damage spell.

By the way CAFG, did you fix the glitch with Player 6(Green) ??

Post has been edited 1 time(s), last time on May 20 2010, 5:04 am by Vortex-.



None.

May 20 2010, 5:03 am ClansAreForGays Post #602



I'm gonna ignore volts lv1 headache for now. All other bugs reported have been squished, except for mech. I'll make mech work before the nights over. I'll pm it out to who I sent the last ones too, and anyone else who wants it. Same no pub list games request again.




May 20 2010, 5:21 am ClansAreForGays Post #603



I dunno about that lv3 for rine, but it gives me an idea for LM lv4. spawns a no upgrades obs. When cast again with an obs already out, teleport the LM there. no other effects needed, LM knows what to do when it's right next to someone... I'd definitely take out base ovie if I did this




May 20 2010, 5:34 am Changeling Post #604



That means it would coast 240 mana to teleport.

I see no l4 until very late game.



None.

May 20 2010, 5:40 am ClansAreForGays Post #605



I think a more mobile lm would be worth it, but I could always refund the 120 gas on the teleport, or the probe summoner(either, not both)

UPDATE:
Well I'm done until sunday. Pm'd the less glitchy ver. North mech is glitch free, south is being a pain. Volt's still gross. need some detailed DM vs DM simultanious cursing glitch reports.

Post has been edited 1 time(s), last time on May 20 2010, 7:16 am by ClansAreForGays.




May 20 2010, 11:51 am OlimarandLouie Post #606



Me & MEMEME670 tested DM vs DM in a lot of aspects.

L1 - Player 5's, possibly entire south team's DA doesn't spawn when L1 is cast more than once. It only works the first time. North team works just fine.

L2 - Works perfectly.

L3 - Also works perfectly.

L4 - Very glitchy. When player 1 casts L4 on player 5's DM, player 5 starts to spawn broodlings controlled by player 5 for about 10 seconds, then randomly switches between spawning player 1 controlled broodlings and player 5 controlled broodlings. Vice versa goes if player 5 uses L4 on player 1. (It's also a HUGE feeding fest if used at the same time.) When I say player 1 and player 5, it could possibly be just "north team's DM" and "south team's DM"

Buildings work just fine.
The beacon next to the overlord still works as a Nexus teleport.



None.

May 20 2010, 3:20 pm close.ads Post #607



Quote from DoLLe
[quote=name:ClansAreForGays]beta pms sent. Expect shit loads of bugs, and non-functioning displayed features like the base ovie buy, and the enemy spawn lv-up, and spawn hp lv up.
Hooray for imbalances! Here are the few glaring ones.

-Temple heals every second seconds? Prepare for DT to be base camping you a lot with L4, hooray, back to original days!

-Medic L1 rework is absolute trash, it sucks, and can heal everyone for 5seconds, and it cannot heal mech and volt, and can end up being potential feed for opponents and her capping power goes down without perma meds. Why touch a perfectly fine L1? Why the attack nerf, now shes more useless than ever.

-Why shouldnt Wars L3 rape Summoners Ultras? does summoner really need this buff? And the rework to his spells are not good. Forced synergy and it stinks. Why even do this? What was the point? Leave it as is. The way he get his buffs now also make leveling a headache. Since you are forced to level them it makes him so much slower, almost to the point gimped.

-Why take out sniper rifle for spec ops? It was a dodge, good midgame finisher, and doesnt get insta gib by stunners, why did you make him suck again? Scv as L3? Terrible idea. Mine capping is fine.

-LM level3 channel should have reduced lagtime, however give him a viable ulti, like the one in 1.6. Seriously his Ultimate sucks give him a better one.

-Purchasble base overlord? Why even do that? Nuke isnt in the game anymore, And it makes rine suck even worse, since anyone can buy detection. And with Ovie purchasable, rine only has one job, countering summoner, and thats it. In fact, why even put this in, the balance was there already. Is sin REALLY that much of a threat?

-If the mech aint broke don't fix it.

-Why spawn HP increase?

-Bat mana drain, did he really need this? A PK Finisher and a drain move? Balance?

-Again WHY do we need mirror match-ups and multi-selects. Just bad, bad, bad, and stalemates galore. Not to mention everyone rushing Rine,Ling,Warrior in 90% with abandon now.

Most of these changes are arbitrary or uneeded. Why even Deviate from M8T, tweak it and perfect it.

^This, except for the medic's l1....what about making them invincible? That'll make it good?

I'd rather call this C1 instead of M----M8t is so much better IMO



None.

May 20 2010, 5:52 pm NinjaOtis Post #608



It's important to be open minded and willing to accept new ideas. Although DoLLe is correct about his statements regarding medic, lm, rine(except l3), bat, summoner, lm and temple, we can't just say change it back to the way it was, give him alternatives instead being noob and saying "this sucks".

Invince medics are retarded btw



None.

May 20 2010, 6:10 pm close.ads Post #609



Really? well if they disappear after a few seconds I thought it'd be good!



None.

May 20 2010, 9:32 pm 24million Post #610



I liked the old medic l1 better. It wouldn't even feed very much unless the medic was stupid enough to keep them out in the open or not see anyone coming. It was quite useful early game because it could constantly heal her, or give the enemy something to chase around. With the new l1, it wouldn't do a whole lot, especially if anyone is moving, and most people wont be constantly standing still. And, if she had mech or volt as teammates, it would be much less useful than it already is. Also, I think medic should have +5 attack. Her attack rate is slow enough that she won't be doing too much damage, and the +5 would definitely help her train better.

Also, Archer's l2 is still gonna be the same?



None.

May 20 2010, 9:34 pm LoTu)S Post #611



Make meds vulnerable. It would Give enemy exp if used carelessly.



None.

May 20 2010, 10:47 pm Jack Post #612

>be faceless void >mfw I have no face

You could also ask flashbeer for the exp triggers we're using for 1.6, they make the medic and DA feed a lot less.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 20 2010, 11:16 pm NinjaOtis Post #613



Less feed from medic and DA would mean more reason to be careless

And now I see what you're saying closed.ads, I don't see it working at all, unless you had 1 medic max that couldn't cap and got removed when energy is at 0 or you just reuse l1, but I don't think any of us, including me, want that.



None.

May 20 2010, 11:32 pm NinjaOtis Post #614



TSM9BETA4 Bugs:

Mech-
-In mech vs. mech there is random deaths after transforming



None.

May 21 2010, 6:07 am Changeling Post #615



For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.

For tomorrow can I have a m9 partner.



None.

May 21 2010, 10:45 pm 24million Post #616



Lolol. Well...that was definitely not unnecessary. Also, :lol: at the color that matches the background. I was wondering why there was an empty line there. :P

Anyways, I still think medics should feed at least a decent amount. As vortex said, if they don't feed very much, players will be more careless with them. There needs to be a moderate penalty for carelessly letting them die.



None.

May 21 2010, 11:01 pm Jack Post #617

>be faceless void >mfw I have no face

They feed something like 5 exp in 1.6. It's not a minor amount but it isn't as much as a hero.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 21 2010, 11:01 pm OlimarandLouie Post #618



May I suggest making it so players CANNOT see each other during hero select? Either that or start off with night.



None.

May 21 2010, 11:05 pm Jack Post #619

>be faceless void >mfw I have no face

Quote from OlimarandLouie
May I suggest making it so players CANNOT see each other during hero select? Either that or start off with night.
It starts at night; why do you want the choosing areas hidden from the other team? This just kills countering and makes outcomes random and chancy.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 22 2010, 12:06 am Changeling Post #620



Quote from 24million
Lolol. Well...that was definitely not unnecessary. Also, :lol: at the color that matches the background. I was wondering why there was an empty line there. :P

I am random like that. :bleh:



None.

Options
Pages: < 1 « 29 30 31 32 3348 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:59 am]
zsnakezz -- >:)
[04:59 am]
zsnakezz -- :)
[04:58 am]
zsnakezz -- somebody gets it
[04:58 am]
zsnakezz -- and its not all just numbers in my file screen
[04:57 am]
zsnakezz -- thank you for your comment though, good to know some people out there tried my map out
[04:57 am]
zsnakezz -- just kidding
[04:57 am]
zsnakezz -- ultra you have any thought or notes on undead invasion?
[2024-5-31. : 2:36 pm]
Wing Zero -- Bop em
[2024-5-31. : 2:36 pm]
Wing Zero -- Mods
[2024-5-29. : 9:40 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: monkas, RIVE, Roy