Anyone else plays slayer like a pro with pistol/guard combo? I hate halo but Halo reach has me loving it again now that they brought back Halo 1 pistols with the zoom. God i lose playing with pistols and just getting head shots. The pistol isn't a back up weapon for me, it's my main.
Same for me. The Assault Rifle is pretty lame in comparison.
Guard class is the only one thats useful imo. And it's pretty lulzy when you and another guard have a "guard off". Winner gets the melee kill.
The Guard class is pretty overpowered on Oddball. However, normally players who use the Guard class, I simply wait it off and kill them at the right time. I time the grenade throw before the enemy finishes the armor lock ability. Then I shoot him, and he will explode to death as he tries to escape.
Stalker is pretty trash since they have that stupid "scrambler" effect for you and everyone near you. I don't know how to balance it but it's too under powered, any good player can spot you easily.
The scrambler works fairly well. But the jammed radar obliviously reveals that there is a cloaked enemy nearby. It's also a nice touch how using active camouflage in Stalker made the player deaf and see a jammed radar for no apparent reason.
Recon? Sprinting? Maybe if you could sprint and perform a melee for bonus damage but then that would probably be over powered. I don't really see it that useful unless it's for some grab bag mode.
Sprinting in Halo Reach appears to be quite generic compared to most shooters with sprint. And I appreciate that sprint is capable to dodge attacks unlike Modern Warfare 2. Also, when the player possess an energy sword or a gravity hammer, that player can easily sprint forward then smash for an instant kill. You can also throw grenades as you sprint, unlike Call of Duty. In terms of dodging, running away and effective use for melee, I'd personally say the sprint is pretty effective.
Air? You always put your self up in the sky leaving your self open. Never worth it. Especially when you have player who play with pistol make you a ridiculously easy target for head shots. It's only good for grab bag or if you have a power weapon like a rocket launcher.
I have a tendency to use Airborne quite often. You do not waste the entire jet pack's energy and fly around like an idiot, exposing yourself to dying. Its purpose is merely to give players a shortcut, height advantage and to land on areas unreachable by foot. You shouldn't be very high up in the air unless you have a devastating weapon. Airborne is also very effective on the map Sword Base, mainly because of its elevation in levels. Is the enemy bringing your flag to the their base? Why not use your jet pack to get to their base first?
Also, it is true that you leave yourself open. But remember this quote: If they can see you, then you can see them. I was capable of killing plenty of enemies with the DMR, Pistol and even the Assault Rifle itself. Generally in first person shooters, players attack players on ground. That also means that players do not look all the way up to kill someone, and players will have to get used to fighting against Airborne players. They usually look up to kill enemies who are on a higher floor, or those that are falling down. And remember this:
a death from above allows easy headshots, while enemies down below can fire at your legs.
One more thing. In team slayer pro where you can only play as novice or scout, why would you not pick novice? The needle rifle carries more shots per clip and after a couple of hit you get a damage bonus from the needlers explosion. It's like 6 shots and they are dead (body hits). Does the human rifle do more damage? Have more accuracy? shoot faster? Sup?
Simply because players are more familiar with the DMR than the Needle Rifle, which resembles like the Battle Rifle. And in previous games, due to popularity gives Battle Rifles a more recognizable approach then Carbines.
Not a huge fan of the voting system. If I go to play Slayer classic I should be able to look for games where people want to play the mode I want instead of having majority pick which sub mode to play. Is this just a beta thing? I wanted to play a FFA classic slayer yet it never gets picked. Always team slayer or pro. FFFFFFF-
At least the voting system is a significant change from Veto. If you don't like the three options, might as well pick None of the Above to bring up three more options. In Halo 2, there was no such voting system or veto. In Halo 3, veto made players regret their decision greatly. Veto was there if players did not like the current map or game mode, and if they wanted to change it, they would veto it and a random one appears. Often times, the random map/game mode is disappointing.
tl;dr As a halo hater I semi like Reach. The graphic update makes everything seem a lot more serious and "mature". Except for the grenades of course.
Same. And the update on the graphics is a nice change of from colorful to grittiness. Thrown grenades lights up like that to allow player easily recognize the grenades incoming, I assume.
None.