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And I said that's a cooldown. A cooldown is the minimum length of time that the player needs to wait after using an ability before they can use it again. You mentioned that there is "lag" between each shots in the DMR, and now you say it's a delay. There is no lag between shots from the DMR, unless the game is lagging and therefore all guns will suffer the same consequence. You specifically mentioned the DMR has "lag", which is related to network and latency problems, not cooldown or "delay" in your terms. And now you say that it's not your connection neither your skill. You appear to contradict yourself. You mention that there is lag, but you say it's not your connection.
As for the word "delay", I have never experienced a delay from the DMR at all.
As for the word "delay", I have never experienced a delay from the DMR at all.
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Yet grenades allowed easy kills around corners, or have the grenade explode and kill multiple targets at a time.
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Why are you changing the purpose of what sprint would do? I said that sprint allows players to run away and take cover. Your argument points out when you spawn, you're saying sprint is worthless. I did not mention spawning, now did I? Your argument is nothing more than saying good luck when you're out in the open. And you used that argument against my argument where I mention that sprint allows players to take cover and survive? What?
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Quite personally, I believe DMR takes more skill than the Battle Rifle. And while DMR stands for Designated Marksman Rifle, that proves that you require marksmanship.
(A fractional-second delay may not sound like much, but when I get used to something, I get used to it, ya know?)
None.