I copied what seemed to me to be the critical components of the map. I'm using a unit sprite in SCMDraft2 (Unit Sprite 0).
My trigger is
Conditions:
-Always
Actions:
-move 1 terran marine owned by player 7 to location 0
-disable doodad state for terran marine owned by player 7 at location 0
-wait 10 milliseconds
-enable doodad state for terran marine owned by player 7 at location 0
-enable doodad state for terran marine owned by player 7 at location 0
-wait 10 milliseconds
-disable doodad state for terran marine owned by player 7 at location 0
-wait 10 milliseconds
-enable doodad state for terran marine owned by player 7 at location 0
-enable doodad state for terran marine owned by player 7 at location 0
-wait 10 milliseconds
-move 1 terran marine for current player at location 0 to location 1
-give 1 terran marine owned by player 7 at location 1 to player 2
-enable invincibility for terran marine owned by player 2 at anywhere
-order all terran marine owned by player 2 at location 1 move to location 0
-preserve trigger
This kind of works. I get one marine that is cloaked and locked in perpetual shooting animation. (Edit: I added hyper triggers and now instead of a marine locked in perpetual animation he dissapears completely. Perhaps this is supposed to happen?) The rest are cloaked marines that are only controllable for computer players. They won't stack. If I try to give one to myself Starcraft crashes when I try to look at it or it dissapears.
I've not been able to find any good resources explaining how to work with sprites. if anyone knows of anything i would appreciate a link.
Also if there's something that can keep starcraft from crashing, but report the errors, it would be very usefull. I'm getting tired of restarting starcraft every time some unforeseeable thing goes wrong.
Post has been edited 5 time(s), last time on May 3 2010, 10:12 am by goobie.
There's got to be something more to life than being really, really, ridiculously good looking...