Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help with anti-hack
Need help with anti-hack
Apr 28 2010, 4:29 am
By: Leeroy_Jenkins  

Apr 28 2010, 4:29 am Leeroy_Jenkins Post #1



Does anyone know a good anti-hack method?
I was looking for an anti-hack that defends against any kind of hack, not just map hack; similar to the one in Phantom BGH 4.4



None.

Apr 28 2010, 4:38 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Play with friends you know and can trust. In other words, no.

This topic has been beaten to death. If you found something you like, then copy the way they did it. If you want to create a specific anti-hack, then figure out how to stop it. Maphacks themselves are difficult to stop unless you specifically drop an EUD on them (which can be patched with ease), litter the map with a crashing sprite that isn't already blocked by maphack (again patched with ease), or somehow manage to find the location of the minimap/fog of war in the memory (variable location utilizing a pointer, virtually impossible to find every time, but difficult to patch). Other hacks you can attempt to detect their actions (mineral hacks: detect specific changes in minerals, etc...) or drop an EUD like with the maphack (also note it's not always easy to find the location of the memory).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 28 2010, 8:27 pm Cinolt Post #3



Map vision data is allocated dynamically so there's too many places where it could be stored, and it's not like we can dereference pointers with EUDs. I'm not sure about minimap colors though.

I remember one phantom map tried to detect automine probably using timers and if they got minerals before a certain time it banned the person. It's probably not too reliable because it false positive'd on me. Maybe EUD order destinations would be more reliable, but I haven't tested it. Something to experiment with.

atm the only reliable anti-hack I know of is the desync banning system which prevents hackers from staying in-game after being defeated. Good thing is it's impossible to prevent it with any program.

EDIT:
I found a static area(s) in memory that can be utilized to desync a map hacker. It'll be quite easy for someone like zynastor to patch since I think he can already parse the game's triggers, so PM me if you want it and I'll tell you if I'm convinced that you're not zynastor.

Post has been edited 1 time(s), last time on Apr 28 2010, 11:21 pm by NudeRaider. Reason: merged posts



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