(2)Numb
Nov 12 2007, 11:46 pm
By: friedleaves  

Nov 12 2007, 11:46 pm friedleaves Post #1



my first serious attempt at melee after reading the mapmaker's guide. tell me what you think.

EDIT: Updated to 1.2.

EDIT2: Got the pic up:
Numb1.2(o)

Attachments:
(2)Numb_v1.2(n).scx
Hits: 2 Size: 82.8kb

Post has been edited 4 time(s), last time on Nov 20 2007, 9:42 pm by friedleaves.



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Nov 12 2007, 11:58 pm TitanWing Post #2



This is insanely good for one of your early maps, very nice. Though, I don't see why you submitted two maps and no pic. :P

Only real problems I can see is that the mains are a tad small and the middle could be opened up a bit more.

I guess that guide works!



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Nov 13 2007, 12:15 am friedleaves Post #3



yea, maybe it's cause i spent a month of planning and a week of making it :D. and im completely new to SEN so i dont know how to post a pic :P.

ill update it as soon as i can.



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Nov 13 2007, 3:52 am yenku Post #4



Here is a topic that has a tool for making images out of maps.
Once you do that, you can either upload it through the comment system or post a link you get from uploading it on something like imageshack.us



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Nov 13 2007, 4:58 am friedleaves Post #5



updated to 1.1. thnx yenku.



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Nov 16 2007, 2:57 am Moon)SHieLD( Post #6



Hey Nice Avatar Friedleaves o.o.

Not much to say, Titanwing said most of the points but IMO the 2 mineral onlys supply too much mineral income.



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Nov 16 2007, 3:13 am yenku Post #7



So, are you gonna add a pic with your newly learned ability?



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Nov 16 2007, 4:28 am friedleaves Post #8



For some reason, whenever I try to attach the .JPEG, it won't attach, it says attaching, but it just says that the whole time. Maybe there's something wrong with my computer.

Anyways, sorry.

Post has been edited 1 time(s), last time on Nov 16 2007, 4:36 am by friedleaves.



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Nov 16 2007, 8:11 pm who Post #9



Maybe you should upload the image to an image-hosting site like Imageshack and then use the IMG tag to show it.



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Nov 16 2007, 9:31 pm friedleaves Post #10



I never thought of that....

More comments please?



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Nov 17 2007, 7:45 pm yenku Post #11



I'd love to comment.

But I still don't see the map.

Maybe you could do what both someone09 and I suggested. When you put a pic up, alot more people will comment.



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Nov 17 2007, 8:42 pm friedleaves Post #12



I posted the link to the pic on the first post. It says "Numb(o)".

The link is also here: http://img147.imageshack.us/my.php?image=numbozv1.jpg

Post has been edited 1 time(s), last time on Nov 17 2007, 8:53 pm by friedleaves.



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Nov 18 2007, 6:01 pm TitanWing Post #13



Terran look like they'd have an easy time grabbing expos below their mains because there's only 2 ways in and 1 is min-blocked and because all the expos are close together.



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Nov 19 2007, 12:19 am friedleaves Post #14



Alright, so should I just get rid of the mineral onlys below the mains? Because Moonshield said that the 2 mineral onlys provide too much mineral income. And maybe make where the expos used to be rocky snow or something?



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Nov 19 2007, 12:25 am JaBoK Post #15



Wow, nice map there, better than anything I've ever produced for sure.



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Nov 20 2007, 5:04 am TitanWing Post #16



Quote from friedleaves
Alright, so should I just get rid of the mineral onlys below the mains? Because Moonshield said that the 2 mineral onlys provide too much mineral income. And maybe make where the expos used to be rocky snow or something?
My suggestion would be to remove the mineral only that's backed by the outpost wall, and remove the wall. Add 1-2 more minerals to the mineral only right below the main.

To make gameplay a little more interesting than just a big fight in the middle (which is how 90% of maps are), you could remove the mineral block on the lower part of the map and maybe widen the path through there just a tad.

Other than that, I'd say this is pretty much done, you got talent and I hope to see more from you!



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Nov 20 2007, 9:47 pm friedleaves Post #17



I updated the picture and map. It's on the first post.

I couldn't really widen the bottom of the map that much, but I think it's wide enough to move large armies across.

Oh, and thank you for your positive criticism.



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Nov 21 2007, 3:27 am TitanWing Post #18



You're welcome. :)

You could still add more small buildable+walkable doodads on the the low and high dirt around the map.



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Nov 26 2007, 11:18 pm yenku Post #19



Woo hoo! A picture! But not only that... A good map!

Good work.



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