Yup, that's correct! Interested in learning about or furthering SC2 Map making? Myself and a few others over at Curse's new Mapping website,
http://www.sc2mapster.com, have a ton of the Galaxy API documented as well as some XML Modding documentation. In addition, we have quite a few projects that have already begun. As of right now, Mapster has achieved a few "world firsts", if you will.
Currently, Mapster is the first and only website to offer a Custom Tower Defense Map, created by our very own.
http://sc2mapster.com/maps/mapster-td/We also have the first and only Custom Tileset (courtesy of Corbo):
http://sc2mapster.com/assets/coastal-tileset/Now on to what most of you are probably looking here for; the Map Editor. Our Editor, dubbed MilkyWayEdit, can do the following:
* Edit all Map Info/settings including Player Info (race, position, color)
* Edit Galaxy files
* Edit all GameData XML files
* Place and edit Units
* View 3D Unit-Models
You can view it in action
here.
If you're interested, join us in the Mapster Forums or on IRC at chat.freenode.net:6667 #sc2mapster.
Post has been edited 1 time(s), last time on Mar 20 2010, 10:54 am by Sixen.
None.
Corbo made a custom tileset before. So this is not the first and only.
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>be faceless void >mfw I have no face
Corbo made a custom tileset before. So this is not the first and only.
Their tileset IS corbo's ;o
So has the model format been cracked?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Corbo made a custom tileset before. So this is not the first and only.
Their tileset IS corbo's ;o
So has the model format been cracked?
Model as in Unit Models (m3), or were you referring to Terrain (dds)?
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ALL PRAISE YOUR SUPREME LORD CORBO
You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.
fuck you all
>be faceless void >mfw I have no face
You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.
I thought the cliff piece was blizzard's
@sixen, m3. Dds is just Direct Draw Surface or whatever, there's been converters for that before SC2.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
You can export models but not import them, zany. I've been doing it for ages, lurk moar and you'll find the converter. I even showed you a cliff piece model when you asked me stuff about terrain.
I thought the cliff piece was blizzard's
@sixen, m3. Dds is just Direct Draw Surface or whatever, there's been converters for that before SC2.
Ah, gotcha. Yeah, a guy named dot.qwerty is doing some m3 work, who's also just joined us in the Mapster IRC if you want to talk to him. He has a google code page:
http://code.google.com/p/libm3/
None.
Find Me On Discord (Brood War UMS Community & Staredit Network)
SDE, BWAPI owner, hacker.
It shouldn't be difficult to alter the height of the Terrain. I made an entire map completely flat. Unfourtinately I couldn't tell what "normal height" was. There's also a walkability/buildability map. If you make all terrain walkable, then any unit can take a dip from highest to lowest terrain or vise versa.
Just here for the activity... well not really
http://forums.sc2mapster.com/development/map-development/284-heros-level-and-xp/So not only is Heroes and XP planned, but it is enable-able right now. Wow.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
SDE, BWAPI owner, hacker.
I would expect the functionality to be there, so it's not surprising.
Mmmm, we've already
got some terraining down, thanks to a few people; including Corbo again.
Post has been edited 1 time(s), last time on Apr 7 2010, 5:08 am by Sixen.
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Sorry to double-post, but the IRC has over 150 people on average, and a good majority of them are working with the editor. If you want some help, I recommend hopping on there.
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